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DeathBySnuuSnuu
19-08-2008, 12:18
Greetings, I have formulated another brainwave to improve Alliance battles.

My idea is Alliance Battle Quests/Achievements:
Once an alliance battle begins, players have quests that they can choose to achieve, in order to earn extra faction or experience.

I will explain tokens later down.

Quests involve:
Killing 0/5 players of the enemy Faction during one Alliance Battle.
Reward : 1 Luxon/Kurzick Token

Kill 0/5 Enemy NPCs during one Alliance Battle.
Reward : 1 Luxon/Kurzick Token

Capturing 0/5 enemy Shrines during one Alliance Battle.
Reward : 1 Luxon/Kurzick Token

Receive 3000 points of damage during one life
Reward : 1 Luxon/Kurzick Token

For Monks
Heal 5000 points of damage during one Alliance Battle.
Reward : 1 Luxon/Kurzick Token

Heal 3000 points of damage on friendly NPCS during an alliance Battle
Reward : 1 Luxon/Kurzick Token

On Ancestral Lands or Kaanai Canyon:
Destroy 0/3 Enemy gates
Reward : 1 Luxon/Kurzick Token

Repair 0/3 Friendly Gates
Reward : 1 Luxon/Kurzick Token

On underdog maps the defending team's goals should be greater.

Kill 0/5 players of the enemy Faction during one Alliance Battle.
Reward : 1 Luxon/Kurzick Token
Instead of 5 players required to be slain on Grenz Frontier while playing Luxon. The Kurzicks must slay 10 Luxons in order to receive their Token. And 15 Luxons while on Ancestral lands.
Vice versa for Luxons on underdog maps


Of course, the rewards may be too great, receiving 3 Tokens for 3 questions. Maybe the quests can be synthesized to form a few larger quests.
Such as :

Killing 0/5 players of the enemy Faction during one Alliance Battle.
Kill 0/5 Enemy NPCs during one Alliance Battle.
Capture 0/5 enemy Shrines during one Alliance Battle.

is one quest and completion of these three objectives, earns the player 3 Luxon/Kurzick Tokens.


Now onto the tokens
The token's earned by a player can be redeemed at any Luxon/Kurzick Scavenger.
The items the player can receive can be good.
x Tokens for y Luxon/Kurzick Faction.
x Tokens for y gold pieces.
x Tokens for y Jade shards/amberite.

I think this idea would improve the amount of attendance in Alliance Battles and reward players on their individual and group achievements.

raspberry jam
19-08-2008, 13:34
I vote to remove the healing goals and instead change the general quests to helping to kill... etc., so that monks and similar support classes gets a chance too.

Regarding the tokens, there already are Luxon Totems and Equipment Requisitions (which are Kurzick), why not use those.

Simply Kedde
19-08-2008, 13:58
I find these numbers far too low. Killing 5 npc's or players during a game should be reached every game maybe even twice. The monk ones I find stupid. Stand around and powerheal some npc's for the entire match and get rewarded for it.
Also if that should be implemented I'd also want one for damage mitigated.

Midnyt
19-08-2008, 18:12
Unfortunately, I can see the kill type quests as being a way for kill-stealing to make its way into guildwars. PvP doesn't need yet more drama.

Simply Kedde
03-11-2008, 22:01
Oyay, more japanese girls.

Ryuujinx
03-11-2008, 22:33
Shaiya is a terribad game , gtfo gw forums.

Ringsgold
03-11-2008, 23:10
achievements for PvP could be fun, a bit less grindy and more original than titles pl0x

did I mention I like TF2?

Akirai Annuvil
04-11-2008, 00:55
Oyay, more japanese girls.

WEEABOO.

And yeah achievements could be fun.

Simply Kedde
04-11-2008, 09:12
Definitely wouldn't mind seeing them in pvp.

Wethospu
04-11-2008, 10:35
Someone set up us the dragon: Saltspray Dragon deals X damage without deaths.
All your fort are belong to us: Kill all NPC's in the fort and destroy all gates