Nikhera
28-08-2008, 13:00
Lately I've been working on Vanquishing stuff, doing Elona right now. Usually I prefer to go all out and use a "pew pew pew" fire build of some kind, but with the constant scatter, speed increase and high armor in HM I find that nuker builds just don't cut it.
Above all, I prefer to use triple necro (sabway) build, consisting of a Jagged Bones MM, a N/Rt Resto healer and an SS/Barbs Necro. I find it incredibly efficient compared to any other build I've used thus far, sometimes I make tiny adjustments from zone to zone, but I find that certain zones which I was not able to complete with a different setup I c+spaced through with this one.
Now the one thing that does give me real trouble is the lack of interrupts. I used to bring a BHA ranger with me, but like I said, I found any other setup to be inefficient.
With the recently change to Thunderclap, I thought I could seize the opportunity and thus take care of interrupts by using Dazed. (Also minions wailing on a target will make sure not even bosses can get a single spell off.)
So far it looks like this:
[build=OgBDg8OMTylIDkDcDqDhD0CCAA]
Thunderclap will harass casters, Blinding Flash will harass meele, Deep Freeze to keep them from running everywhere to make sure they'll target the minions and not my squishie allies. GoLE for E-management.
I wonder about a couple of things.
-Is Pain Inverter going to be counter productive if I have Thunderclap? Should I switch it out?
-Is Deep Freeze the optimal snare? Will I even need a snare? (I've been doing ok without so far, but...sometimes they got just too close for comfort.)
-I'm hoping the glyph + attunement combo will be enough for e-management.
-Or, worst case scenario, am I just going the completely wrong way about this and should just forget about using Thunderclap in the first place? :p
-I was thinking of Switching in Glyph of Switfness for GoLE, to use Thunderclap as often as possible. Though give that I have Deep Freeze on my bar, I don't want to run into a situation where I won't have any energy left.
Your input is much appreciated. :grin:
Above all, I prefer to use triple necro (sabway) build, consisting of a Jagged Bones MM, a N/Rt Resto healer and an SS/Barbs Necro. I find it incredibly efficient compared to any other build I've used thus far, sometimes I make tiny adjustments from zone to zone, but I find that certain zones which I was not able to complete with a different setup I c+spaced through with this one.
Now the one thing that does give me real trouble is the lack of interrupts. I used to bring a BHA ranger with me, but like I said, I found any other setup to be inefficient.
With the recently change to Thunderclap, I thought I could seize the opportunity and thus take care of interrupts by using Dazed. (Also minions wailing on a target will make sure not even bosses can get a single spell off.)
So far it looks like this:
[build=OgBDg8OMTylIDkDcDqDhD0CCAA]
Thunderclap will harass casters, Blinding Flash will harass meele, Deep Freeze to keep them from running everywhere to make sure they'll target the minions and not my squishie allies. GoLE for E-management.
I wonder about a couple of things.
-Is Pain Inverter going to be counter productive if I have Thunderclap? Should I switch it out?
-Is Deep Freeze the optimal snare? Will I even need a snare? (I've been doing ok without so far, but...sometimes they got just too close for comfort.)
-I'm hoping the glyph + attunement combo will be enough for e-management.
-Or, worst case scenario, am I just going the completely wrong way about this and should just forget about using Thunderclap in the first place? :p
-I was thinking of Switching in Glyph of Switfness for GoLE, to use Thunderclap as often as possible. Though give that I have Deep Freeze on my bar, I don't want to run into a situation where I won't have any energy left.
Your input is much appreciated. :grin: