View Full Version : Charr & Humans in the same guild
Advocate Rhino
28-10-2008, 04:29
I was going to put this into that other guy's thread, but it was closed and I can't think of why when so many troll threads go on and on. But to get to my point:
If the Charr and humans are still hating each other, according to the guildwars 2 wiki even more than before, why are they in the same guilds as each other? I could see some guilds having a shared interest, but more often, you would expect them to be polarized. Does anyone else besides me think that some mechanic that encourages them to be separate should be in the game?
I think if people want to roleplay that, they can. But a mechanic should not be put in place to encourage that. I plan on having characters of several (or all) races, and I don't want to be penalized for it.
Lore-wise, even now, alliances between humans and charr are possible. Rare, but possible. In the future, the charr that want to kill the humans are rare and few, afaik.
Advocate Rhino
28-10-2008, 05:06
In the future, the charr that want to kill the humans are rare and few, afaik.
Well, the guildwars 2 wiki has anet lore content on it, which says that the Charr still hate and war with the humans. I am too used to that storyline in GW1 to be all buddy with them in GW2 :sad: It seems like a very important part of the story to me. It looks like ANet intends to keep it that way, but if the only time you war against the charr as a race when playing a human is PvE, that would strike me as awkward at best.
Maybe GW 2 would be all about the rival factions, like in WoW.
There is going to be a world PvP, something that is going to be huge, that means there should be rival factions.
I wonder how would thy split the factions.
I hope that a player would be able to shift allegiance, for example one of the charr race like to have an alliance with humans might have a chain of quests to earn trust (it is about the same as happened to Pyre Firceshot, he saved the ebon vanguard).
IN EotN you are not in peace with the charr, only with Pyre's warband.
Humans are friends, not food...
In today's lesson: "Bring a friend".
Undaunted
28-10-2008, 10:01
They're not going to divide their playerbase. The entire deal with Guild Wars with its separate character servers was to get far far away from that poopy multiple MMO server crap.
The Charr are going to be cute adorable puppies now and will have ("not") elf girlfriends and there's nothing to be done that can stop it.
Gmr Leon
28-10-2008, 10:24
Despite racial tensions, the lore does point out that races intermix with one another in guilds. Although with the Charr it points out that mainly those that are outcasts join guilds with humans, but most of the time those Charr that do join those guilds consider it an adopted Warband.
The lore leaves it wide open for the cooperation of all the races within guilds.
Tom Nook
28-10-2008, 11:40
That being said, I can foresee a few Human-only guilds being created. Hopefully leading to epic battles with rival, Charr-only guilds. :smiley:
realityx
28-10-2008, 13:43
Just to re-enforce Gmr Leon's statement, this is taken from the guild wars 2 wiki:
"To the Charr, the guilds are like warbands. They do not replace the loyalty the Charr hold to their legion but instead allow them unique opportunities to display the strength of their race and increase their own personal reputations as ferocious combatants."
Skyy High
28-10-2008, 13:50
We teamed up with Charr in GW:EN when the situation warranted it. The Charr, in the words of Pyre, never "throw away their best weapons." I think the dragons waking up will be enough of an extenuating circumstance for Charr and humans to fight together, for a while.
Fluffball
28-10-2008, 14:21
The enemy of my enemy is my friend, and then you get past the racism. GW2 will be all "Fellowship of the Ring"-y.
Plus I'm quite sure this is why they added Pyre in GWEN.
ermm, has everyone forgot the vanguard story in the char places?
there are 2 groups of charr, the ones that want to be free(like pyre) and the ones who believe in the shamans.(the ones you're killing all the time)
so in that sentence, having charr in the same guild as where every other race is isn't a bad thing at all, not for mechanism nor for lore.
The charr shamans are looking for new gods, always looking for the strongest creatures, in EotN it was the destroyers.
The charr might be aligned with the dragons, pronouncing them as the real gods.
A thing that is partially true because the dragons ware in the world before the gods.
Karn the Betrayer
28-10-2008, 19:33
question is when a player using a charr goes out onto the field do other charr attack the playe rcharr or something like the player charr is a descendant of Pyre's rebellion
Advocate Rhino
28-10-2008, 22:40
That being said, I can foresee a few Human-only guilds being created. Hopefully leading to epic battles with rival, Charr-only guilds. :smiley:
That would be a good time :cool: It's possible sure, but the thing is, it's going to go from technically possible to more common than not, which to me takes it a little far because the lore as it reaches into the play experience is important to me.
For example, let's say there's a PvE area that is home to one of the Charr warbands. Can a random human player walk into it and use the merchant? I would hope not. Can a Charr player do so? Sure, but what about a Charr player who kills other Charrs with humans? It could be a complicated issue that if not handled well will damage the atmosphere of the game.
raspberry jam
29-10-2008, 10:31
Humans are friends, not food...
In today's lesson: "Bring a friend"."...to dinner" :shhh:
All I have to say is that I hope there won't be another Horde/Alliance (or Luxon/Kurzick) situation where players will be unable to use NPC services or be attacked on sight because they happen to belong to "the other side".
Tom Nook
29-10-2008, 12:41
That would be a good time :cool: It's possible sure, but the thing is, it's going to go from technically possible to more common than not, which to me takes it a little far because the lore as it reaches into the play experience is important to me.
For example, let's say there's a PvE area that is home to one of the Charr warbands. Can a random human player walk into it and use the merchant? I would hope not. Can a Charr player do so? Sure, but what about a Charr player who kills other Charrs with humans? It could be a complicated issue that if not handled well will damage the atmosphere of the game.
I wouldn't have thought that the Charr would care. They value strength above all else. Though for extra fun, they could put a bounty on the head of the "rogue" Charr. :smiley:
As for the PvE area belonging to the Charr, it would be a good place to put racial specific armour. In this case, armour designed for Charr.
Jagersson
05-11-2008, 08:25
Well, factions within races have been identified in the lore, maybe they'll each have differing perspectives on allegiance with other races...
genocide raven
05-11-2008, 16:43
well i do think that have a multi racial guilds would not have any affect on the pve battle field considering if u think about it, guilds were mainly ment for pvp and clan challenges, what giuld your in wont matter, plus its not like the char are goin to have special abilities, every 1 is the same as of skill wise. and u CAN be multi racial, i could have a human, charr, salaveri and norn and still in the same guild.... think about it.
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