Gorani
17-03-2012, 14:20
Hoelbrak - Norn homelands
http://wiki.guildwars2.com/images/thumb/4/4f/Hoelbrak_map_icon.png/180px-Hoelbrak_map_icon.png (http://wiki.guildwars2.com/wiki/File:Hoelbrak_map_icon.png)
Everything you need to get a quick access to:
The Norn on official GW2 wiki (http://wiki.guildwars2.com/wiki/Norn)
Hoelbrak (http://wiki.guildwars2.com/wiki/Hoelbrak), the home town of the Norn race on the GW2wiki
The Norn page on the GW2.com homepage (http://www.guildwars2.com/en/the-game/races/norn/) (including wallpaper, video etc.)
Norn week (http://www.arena.net/blog/norn-week-begins) overview
http://wiki.guildwars2.com/images/thumb/a/a7/Norn_01_concept_art_%28white%29.jpg/300px-Norn_01_concept_art_%28white%29.jpg (http://wiki.guildwars2.com/wiki/File:Norn_01_concept_art_%28white%29.jpg)
The norn are a race of valiant, shape-changing barbarians. Boisterous, strong-willed, and passionate, the norn are an independent people that swear fealty to no single being. They thrive in their mountain stronghold by the sharpness of their senses, the quickness of their wits, and the strength of their massive forearms. They are guided in this world by their Spirits of the Wild, who embody the virtues of the mightiest beasts. As a people, they are quick to anger, even quicker to smile, and treat each new day as a personal challenge. They drink and feast and hunt with equal gusto, and fear few things. They are steadfast allies and implacable foes.
The norn are not a people of cities--they prefer simple steadings carved out of the wilderness, where survival depends upon one's own power and ability. Yet Hoelbrak acts as a focal point of norn civilization, for it is here that the Spirits of the Wild led the great hero Aesgir and the fleeing norn to safety. In the years since its founding, norn from all over the Shiverpeaks have come here to trade, to meet, to brag, and to drink, but only a few have made it their year-round home.
Knut Whitebear, Aesgir's grandson, now oversees Hoelbrak, but any attempt to call him their ruler would be met with derision. Knut's title is Master of the Lodge. He keeps Hoelbrak safe, as his father and grandfather did before him. He tests the young and celebrates their achievements with great moots. The Wolfborn, led by his two sons, keep the peace among these brawling, argumentative people.
The norn have no gods in the human sense of the word. Instead, they venerate the Spirits of the Wild: totemic powers, the great spirits of the wild creatures. Each totem has virtues and lessons to teach the norn: Bear has her strength; Wolf teaches unity in numbers; Raven is wisdom; Snow Leopard speaks of cunning and stealth. There are other spirits, too, some unworthy of veneration, some dead, some merely missing.
http://wiki.guildwars2.com/images/thumb/4/4f/Hoelbrak_map_icon.png/180px-Hoelbrak_map_icon.png (http://wiki.guildwars2.com/wiki/File:Hoelbrak_map_icon.png)
Everything you need to get a quick access to:
The Norn on official GW2 wiki (http://wiki.guildwars2.com/wiki/Norn)
Hoelbrak (http://wiki.guildwars2.com/wiki/Hoelbrak), the home town of the Norn race on the GW2wiki
The Norn page on the GW2.com homepage (http://www.guildwars2.com/en/the-game/races/norn/) (including wallpaper, video etc.)
Norn week (http://www.arena.net/blog/norn-week-begins) overview
http://wiki.guildwars2.com/images/thumb/a/a7/Norn_01_concept_art_%28white%29.jpg/300px-Norn_01_concept_art_%28white%29.jpg (http://wiki.guildwars2.com/wiki/File:Norn_01_concept_art_%28white%29.jpg)
The norn are a race of valiant, shape-changing barbarians. Boisterous, strong-willed, and passionate, the norn are an independent people that swear fealty to no single being. They thrive in their mountain stronghold by the sharpness of their senses, the quickness of their wits, and the strength of their massive forearms. They are guided in this world by their Spirits of the Wild, who embody the virtues of the mightiest beasts. As a people, they are quick to anger, even quicker to smile, and treat each new day as a personal challenge. They drink and feast and hunt with equal gusto, and fear few things. They are steadfast allies and implacable foes.
The norn are not a people of cities--they prefer simple steadings carved out of the wilderness, where survival depends upon one's own power and ability. Yet Hoelbrak acts as a focal point of norn civilization, for it is here that the Spirits of the Wild led the great hero Aesgir and the fleeing norn to safety. In the years since its founding, norn from all over the Shiverpeaks have come here to trade, to meet, to brag, and to drink, but only a few have made it their year-round home.
Knut Whitebear, Aesgir's grandson, now oversees Hoelbrak, but any attempt to call him their ruler would be met with derision. Knut's title is Master of the Lodge. He keeps Hoelbrak safe, as his father and grandfather did before him. He tests the young and celebrates their achievements with great moots. The Wolfborn, led by his two sons, keep the peace among these brawling, argumentative people.
The norn have no gods in the human sense of the word. Instead, they venerate the Spirits of the Wild: totemic powers, the great spirits of the wild creatures. Each totem has virtues and lessons to teach the norn: Bear has her strength; Wolf teaches unity in numbers; Raven is wisdom; Snow Leopard speaks of cunning and stealth. There are other spirits, too, some unworthy of veneration, some dead, some merely missing.