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		<title>GWOnline</title>
		<link>http://guildwars.incgamers.com/forums/</link>
		<description>Guild Wars 2 Community Site</description>
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		<lastBuildDate>Fri, 24 May 2013 15:03:50 GMT</lastBuildDate>
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			<title>GWOnline</title>
			<link>http://guildwars.incgamers.com/forums/</link>
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		<item>
			<title>Basics: Watch Fast and Furious 6 Online Free</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509719-Watch-Fast-and-Furious-6-Online-Free&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 14:48:28 GMT</pubDate>
			<description><![CDATA[Watch Fast and Furious 6 Online Free 
 
Watch Fast and Furious 6 Online Free (http://www.i-m.co/watchfastfurious6hd/downloadwatchonline/) 
Watch Fast and Furious 6 Online Free (http://watchfastandfurious6p.tblog.com/) 
 
Now, it’s all regarding character building. you're doing not apprehend what...]]></description>
			<content:encoded><![CDATA[<div>Watch Fast and Furious 6 Online Free<br />
<br />
<a href="http://www.i-m.co/watchfastfurious6hd/downloadwatchonline/" target="_blank">Watch Fast and Furious 6 Online Free</a><br />
<a href="http://watchfastandfurious6p.tblog.com/" target="_blank">Watch Fast and Furious 6 Online Free</a><br />
<br />
Now, it’s all regarding character building. you're doing not apprehend what makes associate degree honest story? Race and also the approach they have met. Was quite cool, but presently we tend to truly get to be told lots of regarding the characters.</div>

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			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?208-Guild-Wars-2-General-Discussion">Guild Wars 2 General Discussion</category>
			<dc:creator>heyuna</dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509719-Watch-Fast-and-Furious-6-Online-Free</guid>
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			<title>GWOnline: WvW Matchup Changes, Future of APIs, and Combo Fields</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509711-WvW-Matchup-Changes-Future-of-APIs-and-Combo-Fields&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 05:50:13 GMT</pubDate>
			<description><![CDATA[Just some quick notes before the weekend hits: Anet has put out a piece that details how the new World vs. World vs World match up system will work. Remember a long time ago when we heard we would be able to see guild chat when not in the game? Well, it seems the APIs [...] 
 
More......]]></description>
			<content:encoded><![CDATA[<div>Just some quick notes before the weekend hits: Anet has put out a piece that details how the new World vs. World vs World match up system will work. Remember a long time ago when we heard we would be able to see guild chat when not in the game? Well, it seems the APIs [...]<br />
<br />
<a href="http://guildwars.incgamers.com/blog/comments/wvw-matchup-changes-future-of-apis-and-combo-fields" target="_blank">More...</a><br />
<br />
By: BladeDVD</div>

]]></content:encoded>
			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?170-News">News</category>
			<dc:creator>GWO NewsBot</dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509711-WvW-Matchup-Changes-Future-of-APIs-and-Combo-Fields</guid>
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			<title><![CDATA[Hyper-Intelligent Superbrains Probably Don't Outnumber Humanity, Say Physicists]]></title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509709-Hyper-Intelligent-Superbrains-Probably-Don-t-Outnumber-Humanity-Say-Physicists&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 14:59:25 GMT</pubDate>
			<description>---Quote--- 
Physicists say there is now good evidence that a legion of floating space brains are not spontaneously bursting into existence throughout the universe. 
 
For about a decade there has been a theory (really a thought experiment) that so-called Boltzmann brains...</description>
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			Physicists say there is now good evidence that a legion of floating space brains are not spontaneously bursting into existence throughout the universe.<br />
<br />
For about a decade there has been a theory (really a thought experiment) that so-called <a href="http://en.wikipedia.org/wiki/Boltzmann_brain" target="_blank">Boltzmann brains</a> - self-aware conscious entities with no external physical presence - might exist in space.
			
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</div><a href="http://www.huffingtonpost.co.uk/2013/05/23/boltzmann-brain-theory-space_n_3324003.html" target="_blank">http://www.huffingtonpost.co.uk/2013...n_3324003.html</a></div>

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			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?87-Off-Topic-Forum">Off-Topic Forum</category>
			<dc:creator>Feannag</dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509709-Hyper-Intelligent-Superbrains-Probably-Don-t-Outnumber-Humanity-Say-Physicists</guid>
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			<title>Wildstar.</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509699-Wildstar&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 12:04:38 GMT</pubDate>
			<description><![CDATA[Yeah. It's kind of a WoW clone, and unabashedly so. In fact, they're priding themselves on it. 
 
But unlike those other WoW wannabes (Tera, SWTOR, TSW).. this actually looks good - and a large part of that is due to the gw2-style combat that they're putting in, with telegraphs which are more than...]]></description>
			<content:encoded><![CDATA[<div>Yeah. It's kind of a WoW clone, and unabashedly so. In fact, they're priding themselves on it.<br />
<br />
But unlike those other WoW wannabes (Tera, SWTOR, TSW).. this actually looks good - and a large part of that is due to the gw2-style combat that they're putting in, with telegraphs which are more than just &quot;move out of big red circle.&quot; There are also paths, which are... well, what they sound like: explorers can find secret places and gain exp for exploring, scientists learn about lore, soldiers soldier, and settlers build and improve quest hubs. But you can still do all the content, you'll just get bonuses for seeking out the stuff you enjoy.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/yJkfhxLEhEU?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
<a href="http://www.wildstar-online.com/en/the-game/paths/" target="_blank">http://www.wildstar-online.com/en/the-game/paths/</a><br />
<br />
Also, humor. Blatant, ridiculous, humor. And area looting.<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/_4_riSI7Ydg?wmode=opaque" frameborder="0"></iframe>
</div>

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			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?87-Off-Topic-Forum">Off-Topic Forum</category>
			<dc:creator>shawn</dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509699-Wildstar</guid>
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			<title>How do you spend your WvW ability points ?</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509696-How-do-you-spend-your-WvW-ability-points&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 17:32:14 GMT</pubDate>
			<description><![CDATA[I would like to know how you guys spend your hard earned ability points from WvW XP. 
 
http://wiki.guildwars2.com/wiki/World_Experience 
 
I went for the Guard Killer & Defense against Guards first, as they start out cheap and are useful when taking out sentries, guarded caravans & camps. I also...]]></description>
			<content:encoded><![CDATA[<div>I would like to know how you guys spend your hard earned ability points from WvW XP.<br />
<br />
<a href="http://wiki.guildwars2.com/wiki/World_Experience" target="_blank">http://wiki.guildwars2.com/wiki/World_Experience</a><br />
<br />
I went for the Guard Killer &amp; Defense against Guards first, as they start out cheap and are useful when taking out sentries, guarded caravans &amp; camps. I also invested in the first tier of Siege Bunker, because getting hit by siege weapons is never fun and ACs are everywhere these days.<br />
Mercenary's Bane seems to be useful when you deal a lot with NPCs on EB, but I tend to keep fighting on the borderlands more often, so I skipped that.<br />
Supply seems to be overpriced for the limited gain you have.<br />
This leaves the siege skills. I am currently torn between Siege Might for +1% on all siege engines or the tier 1 for ACs, because even with a nerf to them coming up a range increase is always nice.<br />
<br />
With steps of 5 points more on higher tiers for the siege engine abilities (to a total of 75 points to be a master), I really wonder if they are so much better after tier 1 than the Guard track, which you can use constantly, unlike e.g Canons &amp; Ballistae, which are low on supply.<br />
<br />
PS: unless there is no &quot;calling for dibs&quot; when you have a higher ability score than the current operator, the focus on siege only is good in organized guilds which will give the operator to the best man. I could be &quot;Mr Canon&quot; for no effect, if someone else is happily shooting with the artillery at the moment.</div>

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			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?237-Guild-Wars-2-PvP">Guild Wars 2 PvP</category>
			<dc:creator>Gorani</dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509696-How-do-you-spend-your-WvW-ability-points</guid>
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			<title>Meta event notifier</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509692-Meta-event-notifier&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 12:10:22 GMT</pubDate>
			<description>I’ve created a website using the API that lets you know when your preferred event is going to start. It plays a sound and shows an alert when the events you selected are in “Warmup” state. Feedback is always welcome and I hope this tool is found to be useful! 
 
Link to the website...</description>
			<content:encoded><![CDATA[<div>I’ve created a website using the API that lets you know when your preferred event is going to start. It plays a sound and shows an alert when the events you selected are in “Warmup” state. Feedback is always welcome and I hope this tool is found to be useful!<br />
<br />
<a href="http://tinyurl.com/gw2eventwatcher" target="_blank">Link to the website</a></div>

]]></content:encoded>
			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?208-Guild-Wars-2-General-Discussion">Guild Wars 2 General Discussion</category>
			<dc:creator>Guided Daggers</dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509692-Meta-event-notifier</guid>
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			<title>World Calamities</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509683-World-Calamities&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 04:03:59 GMT</pubDate>
			<description>Seems to be a good amount of them. 
 
... 
 
Tornado 2 mile wide. 
http://www.usatoday.com/story/weather/2013/05/20/tornadoes-severe-weather-plains-midwest/2325875/ 
 
Feel bad for the victims.  Wonder if their homes had some type of basement/shelter?  I would assume living in the tornado belt,...</description>
			<content:encoded><![CDATA[<div>Seems to be a good amount of them.<br />
<br />
...<br />
<br />
Tornado 2 mile wide.<br />
<a href="http://www.usatoday.com/story/weather/2013/05/20/tornadoes-severe-weather-plains-midwest/2325875/" target="_blank">http://www.usatoday.com/story/weathe...dwest/2325875/</a><br />
<br />
Feel bad for the victims.  Wonder if their homes had some type of basement/shelter?  I would assume living in the tornado belt, insurance would require this?</div>

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			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?87-Off-Topic-Forum">Off-Topic Forum</category>
			<dc:creator><![CDATA[&#1057;&#1084;&#1077;&#1088;&#1090;&#1100;]]></dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509683-World-Calamities</guid>
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			<title>GWOnline: Anet Release API Development Forum</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509677-Anet-Release-API-Development-Forum&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 22:20:27 GMT</pubDate>
			<description><![CDATA[ArenaNet opened up an API Development Forum today. If you&#8217;re interested in developing, you should go check it out. First APIs are for Dynamic Events, WvW, and Item & Recipe Database. 
 
More... (http://guildwars.incgamers.com/blog/comments/anet-release-api-development-forum) 
 
By: BladeDVD]]></description>
			<content:encoded><![CDATA[<div>ArenaNet opened up an API Development Forum today. If you&#8217;re interested in developing, you should go check it out. First APIs are for Dynamic Events, WvW, and Item &amp;#38; Recipe Database.<br />
<br />
<a href="http://guildwars.incgamers.com/blog/comments/anet-release-api-development-forum" target="_blank">More...</a><br />
<br />
By: BladeDVD</div>

]]></content:encoded>
			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?170-News">News</category>
			<dc:creator>GWO NewsBot</dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509677-Anet-Release-API-Development-Forum</guid>
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			<title>GWOnline: May 28 Update Preview (Southsun Finale, WvW (Ascended Stuff!) and More….</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509676-May-28-Update-Preview-(Southsun-Finale-WvW-(Ascended-Stuff!)-and-More…&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 21:50:06 GMT</pubDate>
			<description><![CDATA[Anet has put up a page to preview the content in the May 28th Update! Click the link above for the full text and pretty pictures, or read the text in our forums. Either way, check it out and then come let us know what you think in our forums! As a preview of&#8230;the preview&#8230; [...] 
 
More......]]></description>
			<content:encoded><![CDATA[<div>Anet has put up a page to preview the content in the May 28th Update! Click the link above for the full text and pretty pictures, or read the text in our forums. Either way, check it out and then come let us know what you think in our forums! As a preview of&#8230;the preview&#8230; [...]<br />
<br />
<a href="http://guildwars.incgamers.com/blog/comments/may-28-update-preview-southsun-finale-wvw-ascended-stuff-and-more" target="_blank">More...</a><br />
<br />
By: BladeDVD</div>

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			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?170-News">News</category>
			<dc:creator>GWO NewsBot</dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509676-May-28-Update-Preview-(Southsun-Finale-WvW-(Ascended-Stuff!)-and-More…</guid>
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			<title><![CDATA[May 28 update preview - Southsun Finale, WvW [including Ascended Gear] updates]]></title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509675-May-28-update-preview-Southsun-Finale-WvW-including-Ascended-Gear-updates&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 20:45:26 GMT</pubDate>
			<description>https://www.guildwars2.com/en/the-game/releases/may-28-2013/ 
 
*May 28, 2013* 
 
The culprit behind the recent wildlife attacks on Southsun Cove has been revealed: the sylvari renegade Canach. 
 
In a fatally misguided attempt to free the new settlers from exploitation by The Consortium, Canach...</description>
			<content:encoded><![CDATA[<div><a href="https://www.guildwars2.com/en/the-game/releases/may-28-2013/" target="_blank">https://www.guildwars2.com/en/the-ga...s/may-28-2013/</a><br />
<br />
<b>May 28, 2013</b><br />
<br />
The culprit behind the recent wildlife attacks on Southsun Cove has been revealed: the sylvari renegade Canach.<br />
<br />
In a fatally misguided attempt to free the new settlers from exploitation by The Consortium, Canach has turned the creatures of the island into tools of destruction. Can you and Inspector Kiel of the Lionguard stop Canach’s plot before the shores of Southsun Cove run red with blood?<br />
<br />
<font size="3"><b>New Features</b></font><br />
<b>Hunt Down Canach</b><br />
<br />
Join Kiel for a mission to capture the deadly, desperate Canach! In this all-new story dungeon, you’ll enter Canch’s Lair on a subterranean solo mission under the island. If you defeat the elusive sylvari you’ll unlock a challenging all-new group adventure!<br />
<br />
<b>A Monstrous Threat</b><br />
<br />
Even if you manage to capture Canach, can you also foil his master plan? Defend the new settlers on Southsun Cove from a massive final onslaught of rampaging wildlife or die trying! And beginning June 5, a hulking monstrosity joins the fray—without your help, it will destroy the settlers and everything they’ve built!<br />
<br />
<b>New Improved World XP</b><br />
<br />
We’re improving the way we award World XP to World vs. World players! Now you’ll gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions, and more.<br />
<br />
<b>Greater Variety and More Rewards in WvW</b><br />
<br />
We’re adding new WvW daily achievements to the list you can choose from so you can earn World XP for playing the way you want. And every time you gain a new World rank, you’ll earn a bonus chest packed with useful WvW loot!<br />
<br />
<b>Dangerous New WvW Abilities</b><br />
<br />
Become even deadlier in The Mists with new World vs. World abilities like Burning Oil Mastery or new ranks in Defense Against Guards!<br />
<br />
<b>Introducing Infusions and Ascended Gear in WvW</b><br />
<br />
Now you can purchase Ascended rings and amulets and upgrade your WvW abilities with six new Infusions that give your character special WvW bonuses! Just speak to the new Laurel and Badge Merchants on each map.<br />
<br />
<b>WvW Matchup Changes!</b><br />
<br />
World vs. World matches are about to get an injection of variety! With these changes you can look forward to facing new opponents in new matchups and testing your world’s skill against more foes!<br />
<br />
<b>Update: Custom PvP Arenas and Spectator Mode Beta</b><br />
<br />
We’ve had some great feedback from beta players that have enabled us to fix bugs and further improve these new features. We’re adding Custom Arena Time Tokens to the Gem Store so beta players can extend the time of their favorite custom arenas!<br />
<br />
<b>New Southsun Cove Rewards</b><br />
<br />
Find your very own limited-edition Mini Reef Rider – a loyal floating friend available only until June 11! Dedicated defenders of the Southsun settlers can also earn the Settler’s Amulet, Keepsake, and Ring! Earn these rare new rewards from creatures and chests in Southsun Cove, and by playing Crab Toss!<br />
<br />
<b>Exclusive Southsun Items: Fervid Censer and Sclerite Karka Shell</b><br />
<br />
The risks are great on Southsun Cove, but so are the rewards! Players who help keep the peace during the Secret of Southsun can earn two exclusive new back items, the floral Fervid Censer and the writhing Sclerite Karka Shell! Learn how you can earn these back items at the Fervid Censer and Sclerite Karka Shell pages on the Official Guild Wars 2 Wiki.</div>

]]></content:encoded>
			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?170-News">News</category>
			<dc:creator>BladeDVD</dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509675-May-28-update-preview-Southsun-Finale-WvW-including-Ascended-Gear-updates</guid>
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			<title>Croatia training bees to hunt for landmines</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509674-Croatia-training-bees-to-hunt-for-landmines&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 20:30:38 GMT</pubDate>
			<description>---Quote--- 
ZAGREB, Croatia -- Mirjana Filipovic is still haunted by the land mine blast that killed her boyfriend and blew off her left leg while on a fishing trip nearly a decade ago. It happened in a field that was supposedly de-mined. 
 
Now, unlikely heroes may be coming to the rescue to...</description>
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			ZAGREB, Croatia -- Mirjana Filipovic is still haunted by the land mine blast that killed her boyfriend and blew off her left leg while on a fishing trip nearly a decade ago. It happened in a field that was supposedly de-mined.<br />
<br />
Now, unlikely heroes may be coming to the rescue to prevent similar tragedies: sugar-craving honeybees. Croatian researchers are training them to find unexploded mines littering their country and the rest of the Balkans.<br />
<br />
When Croatia joins the European Union on July 1, in addition to the beauty of its aquamarine Adriatic sea, deep blue mountain lakes and lush green forests, it will also bring numerous un-cleared minefields to the bloc's territory. About 750 square kilometers (466 square miles) are still suspected to be filled with mines from the Balkan wars in the 1990s.
			
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	</div>
</div><a href="http://www.huffingtonpost.com/2013/05/19/honeybees-croatia-land-mines-bees_n_3302051.html?utm_hp_ref=weird-news&amp;ir=Weird%20News" target="_blank">http://www.huffingtonpost.com/2013/0...r=Weird%20News</a></div>

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			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?87-Off-Topic-Forum">Off-Topic Forum</category>
			<dc:creator>Feannag</dc:creator>
			<guid isPermaLink="true">http://guildwars.incgamers.com/forums/showthread.php?509674-Croatia-training-bees-to-hunt-for-landmines</guid>
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			<title><![CDATA[Why they aren't "just bonuses" vol.1 - Combo Fields]]></title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509673-Why-they-aren-t-quot-just-bonuses-quot-vol-1-Combo-Fields&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 18:13:28 GMT</pubDate>
			<description><![CDATA[After more then 8 months of playing this game (thx Anet, bro bro) I'm still astonished that I keep finding a large number of people that completely dismiss certain gameplay mechanics by using the lame argument of "but they're just bonuses!" when talking about creating builds. 
 
Because of that...]]></description>
			<content:encoded><![CDATA[<div>After more then 8 months of playing this game (thx Anet, bro bro) I'm still astonished that I keep finding a large number of people that completely dismiss certain gameplay mechanics by using the lame argument of &quot;but they're just bonuses!&quot; when talking about creating builds.<br />
<br />
Because of that (and mainly because I want to prove how stupid this argument is) I've decided to create a mini-series of posts called <b>Why they aren't &quot;just bonuses&quot;</b> (lame title, get over it).<br />
<br />
For starters, I'll be talking about <b>combo fields</b> (yes, yes, I'll get down to traits and runes eventually, don't worry).<br />
<br />
So, what is exactly a <a href="http://wiki.guildwars2.com/wiki/Combo_field" target="_blank">combo field</a>?<br />
<br />
You can think of a combo field as an environment change in a certain area caused by a certain skill. These combo fields by themselves don't do anything, only when interacted with &quot;combo finishers&quot; special effects can happen. For example, let's take a look at a very common skill, <a href="http://wiki.guildwars2.com/wiki/Lava_Font" target="_blank">Lava Font</a>:<br />
<br />
<img src="http://i.imgur.com/Z3Hfbje.png" border="0" alt="" /><br />
<br />
Notice the red selection box, which highlights the combo field generated by this skill. What this means is that, during the time Lava Font is in effect (4 seconds) the area affected by it will be imbued with Fire properties (combo field: Fire). If a combo finisher is used <b>inside the AoE of Lava Font while the skill is active</b> an effect will happen. Once again, let's take a look at another skill, <a href="http://wiki.guildwars2.com/wiki/Arcane_Wave" target="_blank">Arcane Wave</a>:<br />
<br />
<img src="http://i.imgur.com/9UYH8Xw.png" border="0" alt="" /><br />
<br />
Notice the red selection box again. If Arcane Wave is used <b>while inside Lava Font</b> it will cause a combo effect, in this case everyone around you, including yourself, will receive 3 stacks of <a href="http://wiki.guildwars2.com/wiki/Might" target="_blank">Might</a>. This may not seem a lot, but imagine a team of 5 players that coordinate themselves to use one Blast finisher each inside a Lava Font. That's 15 stacks of Might for everyone in the team.<br />
<br />
Taking an extreme example, let's look at WvW. Imagine you're the only Staff Elementalist in the whole zerg (like, for example, me :undecided:) and the commander asks you to place a Fire field near the zerg (yo Chips, don't mess the fields :sad:). If everyone in the zerg then starts using Blast finishers inside it, what ends up happening is that <b>the entire zerg now has 25 stacks of Might</b>. We're talking about a single person (elementalist) giving 25 stacks of Might to more then 20 people. If you use a Blast finisher while inside a Water field (for example, Healing Rain) everyone around you get's healed for 1350+ HP. With enough Blast finishers, you quickly fully heal your entire zerg in a few seconds. Another very important combo is using Blast finishers while inside a Lightning field (for example Static Field) to give upwards of 1 minute of Swiftness to the entire zerg. Good use of combo fields can decide the winner of a battle, especially when out-numbered.<br />
<br />
However, there's no need to use extreme examples to prove how important this game mechanic is. It's perfectly possible to combo by yourself given the right build. Let's take a look at the skills of this <a href="http://gw2skills.net/editor/?fUAQFACAA" target="_blank">build</a>. Pay particular atention to Symbol of Protection and Mighty Blow:<br />
<br />
<img src="http://i.imgur.com/tEHiB0r.png" border="0" alt="" /><br />
<br />
<img src="http://i.imgur.com/MUQyvU9.png" border="0" alt="" /><br />
<br />
Notice the small recharge of each of these skills (one is a Chain skill, the other has a 5 second recharge). If you use Mighty Blow after using Symbol of Protection, you'll give everyone around you <a href="http://wiki.guildwars2.com/wiki/Retaliation" target="_blank">Retaliation</a> for 3 seconds. That's a 60% uptime of retaliation for everyone around you. That's kinda of a big deal.<br />
<br />
Now that you know how combo fields work and how important they can be when taking a build into consideration (a build with combo fields/finishers brings a lot more utility to the team) here's the table that explains all the possible combinations, taken directly from the wiki (because I can't be bothered to make a special table, deal with it!):<br />
<br />
<img src="http://i.imgur.com/aq05lSB.png" border="0" alt="" /><br />
<br />
----------------------------------<br />
<br />
To end this first part of &quot;Why they aren't just bonuses&quot;, don't dismiss combo fields as unimportant. They aren't obvious and the game may not do a good job explaining them, but they do provide very important decisions of when you should be using a certain skill in whatever the situation you currently are and considerably raise the skill cap of all the professions.<br />
<br />
<b>They aren't just bonuses.</b></div>

]]></content:encoded>
			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?208-Guild-Wars-2-General-Discussion">Guild Wars 2 General Discussion</category>
			<dc:creator>Nemeon Lion</dc:creator>
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			<title>Yahoo to Buy Tumblr For $1.1 Billion</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509672-Yahoo-to-Buy-Tumblr-For-1-1-Billion&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 17:03:39 GMT</pubDate>
			<description>---Quote--- 
Yahoo has now officially confirmed that it is buying blogging platform Tumblr for $1.1 billion mostly in cash, after reports on an impending deal first surfaced last week. It says it will keep it as an independent company, with founder David Karp at the helm as CEO. “The product,...</description>
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			Yahoo has now officially confirmed that it is buying blogging platform Tumblr for $1.1 billion mostly in cash, after reports on an impending deal first surfaced last week. It says it will keep it as an independent company, with founder David Karp at the helm as CEO. “The product, service and brand will continue to be defined and developed separately with the same Tumblr irreverence, wit, and commitment to empower creators,” it writes.
			
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	</div>
</div><a href="http://techcrunch.com/2013/05/20/its-official-yahoo-is-buying-tumblr-for-1-1b-promises-to-keep-it-independent/" target="_blank">http://techcrunch.com/2013/05/20/its...t-independent/</a><br />
<br />
Related story: <a href="http://techcrunch.com/2013/05/20/tumblrs-loss-is-wordpress-gain-as-thousands-of-users-jump-ship-before-yahoo-takes-over/" target="_blank">Tumblr’s Loss Is WordPress’ Gain As Thousands Of Users Jump Ship Before Yahoo Takes Over</a></div>

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			<dc:creator>Feannag</dc:creator>
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			<title>ArenaNet ceases Guild Wars 1 live development, automates game</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509652-ArenaNet-ceases-Guild-Wars-1-live-development-automates-game&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 09:33:50 GMT</pubDate>
			<description>http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/ 
 
 
---Quote--- 
Guild Wars 1 has seen the end of an era of live development today, as ArenaNet stated that it is switching the game over to automation. The studio said that players should not...</description>
			<content:encoded><![CDATA[<div><a href="http://massively.joystiq.com/2013/05/17/arenanet-ceases-guild-wars-live-development-automates-game/" target="_blank">http://massively.joystiq.com/2013/05...utomates-game/</a><br />
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			Guild Wars 1 has seen the end of an era of live development today, as ArenaNet stated that it is switching the game over to automation. The studio said that players should not expect any further content other than the systems being put into place to keep the game running on auto-pilot for the foreseeable future.<br />
<br />
&quot;Over time, our focus has shifted to updates that not only help maintain Guild Wars but help the game maintain itself,&quot; ArenaNet posted. &quot;With this focus in mind, we'll no longer be releasing any new content for the live game except in support of automation. Our goal is to get the game to a place where it can continue to run and be available to all of our fans. We have a lot of love for Guild Wars -- it's the game that made us what we are today -- and we want to continue sharing it with everyone!&quot;<br />
<br />
Tournaments, events, and birthday prizes will be moved over to automation during this transition. The studio said that automating the game will keep it running longer and that it will keep a live team on Guild Wars to handle critical fixes and troubleshooting.<br />
<br />
-Justin Olivetti<br />
<br />
Source: <a href="http://www.guildwars.com/players/" target="_blank">guildwars.com/players</a>
			
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	</div>
</div><br />
Guess that kickstarter didn't work out, huh?<br />
<br />
Goodnight, sweet prince.</div>

]]></content:encoded>
			<category domain="http://guildwars.incgamers.com/forums/forumdisplay.php?170-News">News</category>
			<dc:creator>shawn</dc:creator>
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			<title>GWOnline: A Spotlight on the Elementalist’s Conjures</title>
			<link>http://guildwars.incgamers.com/forums/showthread.php?509639-A-Spotlight-on-the-Elementalist’s-Conjures&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 14:00:23 GMT</pubDate>
			<description><![CDATA[Among the profession specific mechanic of &#8220;swapping attunements&#8221;, the Conjure & Glyph skills are exclusive to the Elementalist profession. While the Glyphs (who react differently depending on you current attunement) have a range of great skills (Glyph of Storms) to bad ones (Glyph of Renewal) the...]]></description>
			<content:encoded><![CDATA[<div>Among the profession specific mechanic of &#8220;swapping attunements&#8221;, the Conjure &amp; Glyph skills are exclusive to the Elementalist profession. While the Glyphs (who react differently depending on you current attunement) have a range of great skills (Glyph of Storms) to bad ones (Glyph of Renewal) the Conjure skills (with the exception of the Elite: &#8220;Fiery [...]<br />
<br />
<a href="http://guildwars.incgamers.com/blog/comments/a-spotlight-on-the-elementalists-conjures" target="_blank">More...</a><br />
<br />
By: Gorani</div>

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