This week's Skills of Interest is a skill that I find very underwhelming, so I want to discuss with you its current state and the possibility to improve it a little bit without creating a balance problem: Stone Kick.
http://wiki.guildwars2.com/images/7/7d/Stone_Kick.png Current GW2wiki description (8th December, 2012) :
Wrap your foot in stone and kick your foe.
http://wiki.guildwars2.com/images/c/c5/Range.png Range: 600
http://wiki.guildwars2.com/images/f/...rge-darker.png Traits affecting the skill
Downed General http://wiki.guildwars2.com/images/th...Stone_Kick.png Stone
Change-log (since March 2012)
- Started out with a 10 second recharge during the first beta.
- Yes, this skill does pretty much nothing, except a little more damage than "Water Fist" (about 15% compared to the #1 skill on the drowned skill bar).
- It is a ranged attack with 600 range, but under water there is a big chance, that you get to fight at melee range, so the medium range "Stone Kick" offers, does not really help to rally.
- Compared to "Cheap Shot" (Thief - Push effect out of melee range) and "Kick" (Warrior - Cripple effect) this #2 skill does nothing except pure damage, which leaves me with the question, why?
- To get it on par with the other "kicking skills", it should get a small bonus as well, like a 2 sec Vulnerabilty (to get a better chance to kill-rally) or a 2 sec Blind (to get a better chance to get away with a dodge roll or the charge up of "Steam Vent"). Anything else would most likely create a balance issue. Another way to make it a little bit better would be to reduce the recharge to 4 seconds, making it a bit faster to re-use than the Warrior & Thief kicks, which have a 5 second recharge.
- Finally - change the icon. Too much recycling of icons on down bars across professions.