Ice Storm: Ranged-attack. Medium damage, Launch (2.4 s) and summons Corrupted Ice Crystal (Structure). Can't be blocked. Moving causes to miss. "Raises both arms and then left hand (2.5 s)".
- Move or dodge.
- Bug: Visually looks like delayed AoE.
- Needs line-of-sight to hit but can be casted without.
Ice Repel: Low-range PBAoE. High damage and Launch (3.3 s). "Touches ground and raises left arm (1.25 s)".
- Block/dodge.
Icebrood Goliath (Champion)
With Son of Svanir [Axe] (Normal) and Son of Svanir [Greatsword] (Normal).
Smash: Low-range melee. Medium damage. "Swings right arm (0.75 s)".
- Run through or keep moving away (even if you melee) to avoid all hits.
Lunge: Melee. High damage and Knockdown (2 s). "Jumps (1 s)".
- Dodge.
Hirvela the Lost (Champion)
Throw Axe: Projectile. Medium damage. Basic attack. "Raises left/right hand (0.5 s), throw an axe".
Boomerang Axe: Slow, piercing and returning projectile. Medium damage and Chilled (8 s). "Raises left/right hand (0.5 s), throw an axe".
Whirling Defense: Channeled PBAoE (6 hits in 6 s, extreme damage). Medium damage per hit. Reflects projectiles (turns you Ice (2 s)). "Spins and moves axes fast".
- Stop using projectiles.
Lunge: Leap. Medium damage. "Turns right and glows (1 s)".
Ice: Debuff. Can't move or use skills. Chilled (3 s) every 1 s. Can be destroyed.
At 50% transforms to a dog. "Spreads arms and roars (2.5 s)".
- Melee may interrupt.
- Bug: If you wipe he remains in dog-form. However, he won't use Charge and stops attacking at 50%.
Jab: Melee. Medium damage. "Swings left arm (0.25 s").
Lunge: Melee. Medium damage. "Bites (0.5 s)".
Charge: Might (1 s) + Dash with PBAoE (hits ~6 times in ~2 s, extreme damage). High damage and Knockback (1.5 s) per hit. "Raises arms and pounds chest (1 s)".
Ice Door
Before door: Icebrood Hunter (Silver) and ~4 Normal-enemies.
Traps: Chilled (3 s) and Crippled (3 s) per hit.
Light torches. 4 Icebrood Elementals [Story] (Silver) constantly respawn.
- Don't kill enemies until door has melted.
After door: Icebrood Hunter (Silver) and ~4 Normal-enemies.
Cone of Cold: 6 cones in 1.5 s (high damage). Low damage per hit. "Points staff forward (0.25 s)".
Meteor Shower: ~15 delayed (2.5 s) AoEs in 7 s (fatal damage). High damage per hit. "Touches ground and raises left hand (2.5 s)".
- Keep moving and dodge if needed.
Honor's Voice (Champion)
Before Voice: 3 Icebrood Claymores (Silver).
Dragon's Claw: 3 medium-range projectiles (cone). Medium damage per hit. "Moves left arm right (0.25 s)".
Lightning Whip: 2 melee-hits in 0.3 s (high damage). Medium damage per hit. "Swings right arm (0.25 s), whips".
Ice Leap: Ranged-attack. High damage and Ice (5 s). Used every ~15 s. "Crouches (0.2 s)".
- Try predict and block/dodge.
Ice: Debuff. Can't move or use skills. Chilled (3 s) every 1 s. Can be destroyed.
The Huntsman + Bane's Teeth
With Bane's Teeth (Champion) and 4 Ice Sharks (Champion) underwater.
- Pull and focus Bane's Teeth, don't fall to water.
".
Hunter’s Call: Ranged-attack. Inflicts Birds (4 s). Used every ~15 s. "Blows horn (1.5 s)".
- Break line-of-sight.
- Use immunity or dodge (4 times if possible).
Birds: Fast low damage ticks (extreme damage). Only hits if line-of-sight to Huntsman.
Horn buff: AoE. Fury (45 s). 3 Might (15 s) and Swiftness (45 s). Used every ~15 s. "Blows horn (0.3 s)
Pounce: Leap. High damage. "Turns left (0.15 s").
- Dodge.
Hornet Sting (1): Melee + Evade back (1 s). Very high damage. "Swings right arm (0.5 s), hornet-effect".
Monarch's Leap (2): Leap (0.5 s). Very high damage and Crippled (3 s).
Serpent's Strike: Evade behind target (1 s) + Melee. Very high damage, Vulnerability (3 s) and Poison (1182 dmg in 6 s). "Green effect".
Bane's Teeth (Champion)
Bite: Melee. High damage. Basic attack. "Bites (0.15 s)".
Tail Swipe: PBAoE. High damage and Launch (3.4 s). "Raises tail and (3 s"), spins.
- Try dodge.
Eat (1): Channeled single-target melee (lasts 6 s). Can't move or use skills. End effect: Launch (3.4 s). "Glows and bites (1 s)".
- Dodge.
Regurgigate (1/2): Ticking AoE (~10 hits in ~10 s, extreme damage). Medium damage and Poison (480 dmg in 3 s per tick. "Pukes (1.5 s)".
Explorable (Level 80)
Spoiler
Path 1 (Butcher): Easy path. Takes about 15-30 minutes with decent team.
Path 2 (Plunderer): Easy path. Takes about 30-45 minutes with decent team.
Path 3 (Zealot): Medium difficulty. Path has bit hard end-boss and some strong trash packs.. Takes about 45-60 minutes with decent team.
Path 1: Butcher
Spoiler
Start
Kill first group
Kill "structures" to open door.
Can skip to next boss (take upper path and jump down).
Champion Icebrood Troll
Attack: Melee. Medium damage.
- Dodge / run behind.
Charged attack: Melee. High damage and Bleeding. "Glows".
- Run behind.
Aldus Stormbringer
Clean area.
Focus on spawned minions.
Frostbolt / Frostbolt Volley: Projectile. Medium damage. Additional damage to Chilled targets?
- Dodge/tank.
Frozen Ground: PBAoE-ticks (very high damage). Medium damage and Chilled per tick.
- Dodge/run out.
Ginva the Butcher
For faster kill, keep Protection-totem down.
Splitblade: 3 projectiles (cone). Medium damage and Pull per hit.
- Dodge.
Crude Swing: Medium-range melee. High damage.
- Dodge / run away.
Whirling Defense: PBAoE-channel (extreme damage). High damage per tick. Reflects projectiles.
- Dodge. Melee attacks slightly out-range so you can keep attacking.
- Stop shooting.
Icy-ground: AoE-ticks. Chilled per tick.
- Walk out.
Path 2: Plunderer
Spoiler
Torn Fur
Frost Aura: PBAoE-channel (lasts 5 s, 3 hits, high damage). Medium damage, Knockback, Chilled (4 s), Vulnerability (4 s) and Might (10 s) per hit. "Sticks sword to ground"
Throw Greatsword: Projectile. Medium damage, Launch and 3 Vulnerability (5 s). Can't be blocked.
Flurry (1): Melee-channel (very high damage). Low damage and Vulnerability (10 s) per hit.
Flurry (2): 3 projectiles (cone). Medium damage per hit.
Leap (1): Leap. Low damage.
Leap (2): 3 projectiles (cone). Medium damage per hit.
Legendary Jaddeor Icefist
Skippable.
Charge (1): Dash with PBAoE-channel (lasts 2.5 s, extreme damage). High damage and Launch."Glows and pounds chest"
- Dodge/avoid.
Charge (2): Melee. High damage and Launch.
Icy Ground: AoE-ticks. Chilled and Vulnerability per tick.
Maul: Homing projectile. High damage, 2 Bleeding (5 s) and Vulnerability (15 s).
Jab: Two melee-AoEs (extreme damage). High damage and 3 Bleeding per hit.
Legendary Balgren Creedbreaker
Roar: Melee. Fear (3 s), Protection (15 s) and 3 Might (5 s). Can't be blocked or evaded. "Glows"
- Dodge back or run bit back. Stun-break.
Spawns minions.
- Kill/ignore.
Maul: Homing projectile. High damage, 2 Bleeding (5 s) and Vulnerability (15 s). "Moves arm back".
Jab: Two delayed AoEs (extreme damage). High damage and 3 Bleeding per hit. "Weird sound".
Andal the Thug, Champion Poron, Champion Oolon
Poron and Oolon are pullable. Otherwise focus Thug.
P & O: Stab: Melee. Medium damage.
P & O: Throw Javelin: Slow projectile. Medium damage.
Quaggan Growth: AoE. High damage, Chilled (4 s) and 2 Might (20 s).
Cone of Cold: Channeled cone (high damage). Low damage per hit hits. Able to rotate.
- Dodge twice or out-range with backward dodge.
Meteor Shower (Ice shards): Multiple delayed AoE's (extreme damage). High damage and Chilled per hit.
- Walk out of circles, dodge if needed.
Swimming
Enemies skippable, hug right wall.
Wollam the Plunderer (use ranged swap)
Stab: Melee with medium damage.
Throws mines.
Dart: Spin with high damage ticks (very high damage).
- Keep your distance and dodge. May go melee for a while after this attack.
Path 3: Zealot
Spoiler
Champion Icebrood Goliath
Kill silver-enemies first.
Smash: Slow melee. Medium damage.
- Run through or keep moving away (even if you melee) to avoid all hits.
Lunge: Melee. High damage and Knockdown (2 s). "Jumps".
- Dodge.
Legendary Svánigandr
Bite: Low-range dash + multiple delayed AoEs. Medium damage per hit. Basic attack. "Swings left arm".
Leap: Short leap with high-range cone. High damage and Bleeding (4 s). "Glows and jumps at target".
- Evade/block.
Swipe (1): Melee. High damage.
Brutal Swipe (2): Melee. High damage.
Howl: High-range PBAoE. Medium damage, "Stun" (4 s) and Immobilized (4 s). Can't be blocked. "Howls".
- Evade.
Fimbul
Leaps: Leap with PBAoE. Medium damage adn Bleeding.
- Dodge.
Spawns springs: AoE-ticks. Low damage and Launch.
- Walk out.
Turns iceshard: Regenerates and turns invulnerable.
- Destroy ice.
Sorge the Zealot
Clear room from normal Jellywish.
Crimson Tide: Ranged-attack. High damage and Bleeding.
- Dodge when you see "claws" on you.
Spawns Giant Arctic Jellyfish: Detonate: PBAoE. Very high damage and AoE. Self-destruct.
- Probably tied to Zealots animations, so dodge at right time.
Spawns Barracudas.
Sinks: Ranged-attack. Low damage and Sink.
Bestiary
Spoiler
Corrupted Ice Turret (Structure)
Corrupted Turret: Multiple projectiles (360 degrees). Low damage and Chilled (3 s) per hit. "Shards turns horizontally".
Icebrood Berserker (Silver)
Throw Axe: Projectile. Medium damage. Basic attack. "Throws from left arm".
Boomerang Axe: Returning projectile. Medium damage and Crippled (8 s). "Throws from right arm".
Boomerang Axe: Returning projectile. Medium damage and Chilled (5 s). Used when below 25%. "Throws from right arm".
Whirling Defense: Channeled PBAoE (~5 hits during ~3 s, extreme damage). Medium damage per hit. Reflects projectiles. "Moves axes fast + sound".
Icebrood Claymore (Silver)
Slash: Two melee-hits (medium damage). Low damage per hit.
Whirlwind Attack: 4 projectiles (cone, extreme damage). High damage per hit. "Glows and sticks sword to ground".
Whirlwind Attack: Dash with PBAoE-channel (very high damage). Medium damage per hit.
Frostwind Attack: Dash with PBAoE-channel (extreme damage). High damage per hit. Leaves trail of delayed AoEs. Medium damage and Bleeding per hit.
Icebrood Colossus(Silver)
Ice Shards: Projectile. High damage. "Points left arm (0.5 s)".
Ice Spike: Delayed AoE. Very high damage. "Glows and jumps (1 s)".
Frost Blast: Melee-AoE. High damage and Knockback. "Glows and pulls right arm back (1.5 s)".
Icebrood Elemental [Story] (Silver)
Ice Throw: Homing projectile. Medium damage, Bleeding (3 s) and Chilled (3 s). "Grabs ice from chest and throws with right hand (1 s)".
Polar Smash: Melee. High damage. Can't be blocked. "Bends and pulls right arm back (2 s)".
Freeze Row: Multiple delayed (2.75 s) mini-AoE's (cone). High damage and Launch per hit. "Waves arms with weird sound (1.5 s)".
- Walk away (note hit box is much bigger than graphics).
Smash: Melee. Medium damage and Knockback (1.5 s). Basic attack. "Swings right arm (0.75 s)".
Smash: Melee. Medium damage. "Glows and pulls right arm back (2.5 s)".
Frost Breath: Channeled cone (2.5 s). Initial effect: Immobilize (~3 s). Medium damage and Chilled (~1 s) per hit. "Raises arms and stomps ground (1.5 s), icy spray".
Icebrood Hunter (Silver)
Shoot: Projectile. Medium damage.
Volley: Channeled projectiles (lasts ~2 s, 6 hits, high damage). Low damage per hit.
Frost Volley: Channeled projectiles (lasts ~2 s, 5 hits, high damage). Low damage and Chilled (1 s) per hit. Used when below 25%. "Shouts".
Barrage: Channeled projectiles on big area (lasts ~3 s, 10 hits, high damage). Low damage and Crippled (3 s) per hit. "Shoots up in air + huge red circle".
Summons 2 Icebrood Wolves (Normal). Used when below 25%. "Shouts".
Icebrood Kodan (Silver)
Slash: Melee. Medium damage.
Retreating Swipe (1): Melee + Evades back. Medium damage. "Spin".
Ambush (2): Leap. High damage and Crippled (5 s). "Glows while leans back".
Flurry (3): Melee-channel. Low damage per hit.
Icebrood Mauler (Silver)
Smash: Melee. Medium damage. Basic attack. "Swing from right side".
Spin: PBAoE. Medium damage. "Shouts + Spins".
Icebrood Seer (Silver)
Ice Shards: 3 medium-range projectiles (medium damage). Low damage and Chilled (1 s) per hit. "Points staff forward (1 s)".
Ice Spike: Delayed (3 s) AoE. High damage. "Raises left arm (1 s), red circle".
Summons Icebrood Elemental [Big] (Normal) at target. "Raises left arm (1 s)".
Icebrood Troll (Silver)
Troll Smash: Melee. High damage, 4 Bleeding (1720 dmg in 5 s) and Chilled (8 s). "Swings right arm (0.5 s)".
Stomp: PBAoE. Very high damage and Launch (3.3 s). "Jumps in air (2.5 s)".
Roar: 5 Troll Regeneration in ~5 s. "Roars (1.5 s)".
Icebrood Wolf [Common] (Silver)
Bite: Two melee-hits (medium damage). Low damage per hit.
Leap: Low-range leap. High damage and Knockdown (2 s). Summons Icebrood Wolf (Normal).
Icebrood Wolf [Rare] (Silver)
Bite: Melee. Medium damage.
Frost Leap: PBAoE. High damage and Chilled (3 s).
- Needs to be predicted.
Leap: Two PBAoEs (extreme damage). High damage and Crippled (3 s) per hit.
- Needs to be predicted. Often used right after Frost Leap.
Icedragon Totem (Structure)
Does nothing.
Ice Shark (Champion)
Bite: Melee. High damage, Poison and Bleeding.
Charge: Dash with PBAoE. Very high damage and Bleeding per hit.
Seer (Silver)
Ice Shards: 3 medium-range projectiles (medium damage). Low damage and Chilled (1 s) per hit. "Points staff forward (1 s)".
Ice Spike: Delayed (3 s) AoE. High damage. "Raises left arm (1 s), red circle".
Summons Icebrood Elemental [big] (Normal) at target. "Raises left arm (1 s)".
Son of Svanir [Hammer] (Silver)
Smash: Melee. Medium damage. Basic attack. "Swing from right side".
Leap: Leap. High damage and Knockdown (3 s). "Raises Hammer".
Spin: PBAoE. Medium damage. "Shouts + Spins".
Svanir Ballista (Structure)
Ice Dart: Projectile. Low damage, Chilled (3 s) and Knockback (1 s). "Shoots when arrow appears".
Svanir Ice Bomb (Structure)
Ice Bomb Explosion: Two PBAoEs. Low damage and Chilled (2 s) per hit. Used when destroyed.
Normals
Spoiler
Icebrood Berserker (Normal)
Throw Axe: Projectile. Medium damage. Basic attack. "Throws from left arm".
Boomerang Axe: Returning projectile. Medium damage and Crippled (8 s). "Throws from right arm".
Boomerang Axe: Returning projectile. Medium damage and Chilled (5 s). Used when below 25%. "Throws from right arm".
Shockwave: Projectile. Low damage. "Holds arm back".
Icebrood Wolf (Normal)
Bite: Melee. Low damage.
Leap: Two PBAoEs (high damage). Medium damage and Crippled (3 s) per hit.
Son of Svanir [Bow] (Normal)
Shoot: Projectile. Low damage.
Volley: Channeled projectiles (lasts ~2 s, 6 hits, high damage). Low damage per hit.
Frost Volley: Channeled projectiles (lasts ~2 s, 5 hits, high damage). Low damage and Chilled (1 s) per hit. Used when below 25%. "Shouts".
Barrage: Channeled projectiles on big area (lasts ~3 s, 10 hits, high damage). Low damage and Crippled (3 s) per hit. "Shoots up in air + huge red circle".
Summons 2 Icebrood Wolves (Normal). Used when below 25%. "Shouts".
06-02-2013, 15:53
Gorani
Concerning this boss in path 2:
Quote:
Andal the Thug
Dogs don't do much so focus boss down.
Ice-spray: low-damage ticks (medium damage), chills?
- Dodge/out-range.
AoE: high? damage.
- Dodge/avoid.
I am pretty sure the "quaggan dogs" cause the icy AoE circles that slow you down (so you are easy prey for the attack of Andal). Taking one down first will reduce the chill effects in that room a lot, so you can kite better. The quaggans also cast at party members that retreat into the shallow water, which is tricky, as you can not see the red circles when you swim (as they are displayed on the ground).
Setting up a Storm Spirit in a corner or other AoE speed buffs help a lot to kill off your first foe. Once that is down, the rest is pretty easy.
When Andal is casting his cone of cold, evade/dodge backwards! He is too fast and will hit you with with more damage pulses when you dodge sideways. dodging backwards usually gets out out of range.
PS: Between Andal & the final boss is an under water paths with many Icebrood. Push forward if possible. I got the feeling some do respawn if you don't advance at a steady pace.
07-02-2013, 12:05
Wethospu
My team pulled quaggans separately and they did nothing but "stab".
Anyways I actually ran the paths today so info should be quite accurate now. :P
07-02-2013, 16:40
Gorani
Perhaps the beast master casts more circles around his quaggans? We had a much easier fight taking out a quaggan first than concentrating on the beast master.
Even if not, other suggestions will make your adventure easier.