It feels weird to defend the game, after all that time I spend saying bad things about it, but while I agree with the simile and might agree it's less social than anticipated, I still have to say...
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How "in front"? 90° straight angle and nothing else?
Definitely, but I'm not talking about enemies behind me. They're a separate problem. I mean an enemy that is close to my left and pounding on...
Since I haven't been playing for some time now (probably not as long as I believe it to be), I'm talking more ignorantly than usual.
Is targetting closest enemy (next enemy? Not sure what exactly...
Please tell me you're joking?
Also, I found a thread on another forum were you actually seemed to propose that - changed your mind, trolling, or sabotaging the game? (I don't think the latter is...
Would the guesting fiasco be 2013 or 2012? They announced it in 2013, but the foundation for it has been set way back when they decided they want separated servers and didn't care about people...
I don't mean the conversations - they're at least interesting. Though I wonder why they don't appear in the chat at all.
I mean the random(?) sounds "people" make, like the forced male laughter (I...
The Problem I have with GW2 is that most of those things don't really fall into either category.
Lets take ambient sounds as example - it's neither really innovative to put in a few looped voices,...
At least for me it's not just one aspect. I tried to give the game a chance. The guesting fiasco was the last straw.
But generally, the game doesn't feel innovative at all. It's more like "boring...
I'm really not sure about that.
No, but if they "fail" at being innovative at even simple things that other games have solved better already, then it's rather disappointing.
Only when they want to.
They can be pretty conservative and old-fashioned, it seems. One account, one server? Where's the innovation there, except for maybe a step backwards?
At times GW2 is very...
The problem I have with that rationalisation is that it still applies the idea that guesting is somehow inherently a problem - god-given if you want - instead of it being the result of a design...
A claim I still find rather dubious.
Why does WvW require separated sesrvers? Wouldn't a flag in the account data suffice?
I could live with that phrasing.
The problem is, those are rather old games - GW2 is quite new. One would assume that a new game makes use of new technology, tries to stay on the edge of what is...
How do you figure that? Their "explanation" read more like "well, it's not possible. that is all." to me.
I would agree with Alaris regarding "GW2 being ahead of the competition" if there weren't...
As much as I agree that GW2 is mostly a waste (it's a half-assed job, IMO, with a few brilliant ideas that were executed very good - scaling comes to my mind, as well as the removal of trinity), I...
Programmer, yes. The rest, no.
What I'm referring to is that they must (or should?) have known even before they started designing their database that people would want to play cross-continent - it's...
Also, I call BS. That explanation is either a cheap trick to get more world transfers, or simply a statement of incompetence.
Did they wait till last minute to check if guesting could...
Sure, I've got nothing better to do with my time than run from A to B just for the sake of it. Instead of participating in events and whatever, I'll just run around doing nothing at all.
Why would higher cost get me to move around more? If I know that the further I stray from my path, the more I'll have to pay, I'll try to limit my travelling as far as possible.
Just for the record - I didn't mean to imply that GW1 could continue forever. Sometimes a step backwards is necessary to go forwards.
I would have preferred a "cleaned up" and improved version of...
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