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  1. #1
    GWOnline.Net Member Clegg318's Avatar
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    quick question....

    any testers know how many pets a necromancer will be able to summon at once? and if theirs any other fancy info on the necro you'd like to add, id be happy to hear it :lol:

  2. #2
    GWOnline.Net Member MasterNightfall's Avatar
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    As of now, I believe there is no limit, but there are several drawbacks.

    A: Skeletons cost a lot of mana to summon
    B: They have negative life regeneration - you can't raise an enormous army
    C: When you die, they become hostile to everything.

    Waiting for Alpha to verify.

  3. #3
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    Essential that is correct...it all really depends on your mana pool...the larger the mana pool (which is adjusted by armor and buffs) allows you to hold more pets. There is no limit, but they gradually die, and they take away from your mana...and well there is a cool down time between casting it, so you cant make 100s...most I have seen on one necro was like 6 I think...

  4. #4
    GWOnline.Net Member Clegg318's Avatar
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    wow thast some good shiznit, thanks for letting me know! :clap:

    but a few more questions, i thought when i was lookin through the skills list, the necro has like 3 things to summon.....can you summon those 3 at once? would that totally kill your mana pool? aaaaaaaaand, say you just kept summoning pets, is that just as useful as using spells on your opponent?

  5. #5
    GWOnline.Net Member MasterNightfall's Avatar
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    Quote Originally Posted by Clegg318
    wow thast some good shiznit, thanks for letting me know! :clap:

    but a few more questions, i thought when i was lookin through the skills list, the necro has like 3 things to summon.....can you summon those 3 at once? would that totally kill your mana pool? aaaaaaaaand, say you just kept summoning pets, is that just as useful as using spells on your opponent?
    Typically, taking 3 summon skills into a mission is a waste of 2 skills, I would guess, for several reasons.

    A: The summons are more or less equal in their efficency, from my unwashed perspective

    B: Most of your mana pool would be drained by more then half after casting one of them. IIRC, a lvl 20 Monk's/Mesmer's/Necromancer's mana pool is 30 (or 35, or something).

    C: You don't "Summon" pets. For necromancer skeletons, you have to target the skill on a corpse. And you can only use one corpse-affecting skill on a corpse...

  6. #6

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    Don't forget about dual-professions, though, as you can select a class that would complement the necro very nicely. For example, one of the guys in my Alpha Testing guild regularly plays a Necro/Monk. He keeps his minions alive with his monk skills and winds up with...hmm...I think about 10-12 is the most I've seen him have at once. He has commented that it's quite a chore to keep that many alive for prolonged periods, however. He often likes to cast death nova on them when they're about to die and 'send' them into a group of tough mobs, hehe.

    Another combination that would work very nicely with a Necro is the Mesmer. Slap on Energy Tap and/or Energy Drain to give you much more energy for getting more minions at once.

  7. #7
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    MasterNightfall has it pretty much correct...

    Yes you can summon all 3 types at once, and multiples of each if you have the mana....and it is possible to bring all 3 summon spells if you want, but something you have to realize is you may need those other 2 skill slots for other spells.

    Another thing is the need for corpses to draw your pets from...so I believe that you get 1 or 2 pets right now from a corpse, and so you would need quite a few dead bodies around to pull up several of each type...

    As for your last question as pets being comprable to spells...this is a yes and no type question...sure they would do the equivalent to a spell, but in PvP people are just going to bypass the pets and come after the source (we arent stupid) and pets die over time, so you dont have to kill them, they will kill themselves...and they have DPS just like weapons, so they are slower than a spell which might just be pure DD or AOE...

  8. #8
    GWOnline.Net Member Freyas's Avatar
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    I don't think many people would try to use necro summons much for PvP purposes, mainly due to the fact that there are very few corpses that you could raise for your minions, especially since I don't think you can raise them from a player corpse(though if you could, and that prevented the player from being resurrected, that could be worthwhile). However, they could be an effective way in PvM to hopefully take some of the focus off of your team, as well as deal some passive damage to the enemies.

    I've been thinking of trying out a Mo/Ne for PvM specializing in team support skills, and raising 3-4 minions could be worthwhile to help out the team. The monk skills should be able to keep them alive fairly well, along with my teammates. However, raising a huge horde of minions to do your bidding, like the necromancer in Diablo, with 20+ skeletons, 20+ mages, and a bunch of revives doesn't look very practical in GW- especially due to the much greater difficulty in creating corpses for your minions.

    However, one neat little "combo" that I was thinking of(though I don't know how well it will work), is to cast death nova onto a minion, then taste of death it to heal yourself, as well as hurt every enemy in the area. I'm not sure how close you have to be to cast taste of death, but if it has a decent range, you can sit in the back of the battle and use your minions to be little 50+ damage bombs up at the front lines that you can detonate whenever you want, and even gain some life at the same time, if you're injured.
    Guild Wars- Spirits of War

  9. #9

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    You can indeed raise minions from another player's corpse, although no it does not prevent that player from being resurrected.

    I've seen minions used in PvP to a widely varying degree of success. I have seen them completely turn the tide of a battle, especially when you can raise a large army and they physically block players in. I've also seen them be entirely ignored where they might as well not have even been raised.

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