Don't know if you guys and gals have heard about this project before, but I hadn't (prior to reading about in the OT forum... ;) ).
Anyway, I think that the ongoing survey Nick Yee has created concerning how people play MMORPGs is very interesting, as are its results. I also did the Motivations Assessment, just to see how I'd do, as I find this kind of online test immensly fascinating. And my scores were:
Achievement components (overall: 3%)
Social components (overall: 98%)
Immersion components (overall: 91%)
So, there you have it - the real me :D ! Of course, I don't know if the rest of you agree with these scores, but I for one find them quite accurate. If there is anyone else out there wanting to take this assessment or read about the project etc, here are two links:
Motivations Assessment: http://www.nickyee.com/daedalus/archives/001307.php
Main Page: http://www.nickyee.com/daedalus/
And finally, a "challenge" of sorts: Is anyone else in this guild willing to take the assessment and share their results?
PC Gaming News
Results 1 to 10 of 35
Thread: The Deadalus Project
15-03-2005, 14:54 #1
The Deadalus Project
15-03-2005, 16:16 #2
Achievement Components (overall 6%)
The Socializing Component (overall 1%)
The Immersion Component (overall 14%)
Not quite as accurate in my case. The test makes the assumption that people taking it are normal in most ways.
The Achievement Components score seems about right because, I donít place that great of a value on it. I also donít have an urge to move quickly in a game and, tend to stop and smell the corpses when I can (so to say).
The Socializing Component is where the score comes out wrong. I lack the typing skills to interact very well in a game and, that affects my pleasure in interacting with other players. I mostly just observe other conversations but, in many games I also have difficulty in seeing the printed text because of poor eyesight. The way I answered some of the questions based upon these facts; made the conclusion from the test somewhat off.
The Immersion Component is fairly close to the mark with one difference. The test indicated that I placed a high value on the visual aspects of the game. I however base most of my actions and, responses on sounds rather than relying on my eyes as the primary source of information.
Good test overall.
15-03-2005, 17:10 #3
Achievement Components (overall 28%)
The Socializing Component (overall 45%)
The Immersion Component (overall 9%)
If I redo the test, it'll probably be different.
15-03-2005, 17:31 #4
i kinda agree on most points. im not THAT heavily into mechanics though o.o;.
but yah, thats pretty much me... :lol:
15-03-2005, 17:54 #5
Achievement Component: 100%
Socializing Component: 99%
Immersion Component: 99%
I'd say thats fairly accurate, though the teamwork score seems a little low for my liking. And maybe the mechanics is a little high, i mean i am into them immensley but just not that much :uhhuh:
15-03-2005, 20:17 #6
Achievement Component: 82%
Socializing Component: 84%
Immersion Component: 94%
I had a prof in college that used to split the class into groups based on personality tests, I wonder if you could use this test to create a guild of like minded people... it would be an intresting test into online mentalities...
15-03-2005, 21:18 #7
Achievement Component: 16%
Socializing Component: 15%
Immersion Component: 24%
I guess Im just not as hardcore as some of you other gamers...I just do it because its fun
15-03-2005, 23:51 #8Originally Posted by pirenha
I do not know how accurate these numbers are. But here are mine. But same as Pirenha, I do it because it is fun.
Achievement percentile rank is 60%
Socializing percentile rank is 93%
And your Immersion percentile rank is 4%
16-03-2005, 00:06 #9
The graph above is a visualization of your 3 main motivation components. Your Achievement percentile rank is 80%. Your Socializing percentile rank is 86%. And your Immersion percentile rank is 94%.
16-03-2005, 00:09 #10
Here you go:
Advancement - 83%
Mechanics - 52%
Competition - 100%
Chat - 7%
Relate - 5%
Teamwork - 14%
Discovery - 9%
Role-Playing - 4%
Customization - 41%
Escapism - 9%
Some are on and some are not.