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I wanna know how you guys keep your minions alive.
Now this is the way I see it, and it is a problem...
Let's say you have like 10 minions summoned, and they drained a decent amount of health, I think using Heal Area is the best skill for that, which heals 110 health for me, but since minions constantly drain life, aren't you going to be using Heal Area every 8 seconds or something? Isn't that an energy problem? And even if you do use Heal Area constantly, you won't have enough energy for summoning another pair of minions. I wanna know how you guys prevent energy problems from occuring.
Use Verata's Sacrifice. Gives minions +10 Health Regeneration.
where can i find Veratas skills and the bone minion skills?
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oh and dont forget blood of the master its a heal move for your minons by just sacrificing 10% healthOriginally Posted by Vordrax
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You can get Verata's Sacrifice from Verata himself in the place where you find Galrath in the Villany of Galrath quest (south of Temple of Ages). Or so they say. I wasn't able to find him when I did the quest, thoughOriginally Posted by Lord Gargoyle
. So maybe you have to not have the quest active.
Or you can get the skill in Copperhammer Mines.
Maybe we should organize some sort of all necro Verata skill cap expedition.
Originally Posted by Kai Su Teknon
If you have the Villany quest Veratra won't show up. You have to go down there without it (I went with hench) and he was there. Made going through the rest of the game so easy. Since the jungle is full of bodies to summon, I think I hit 30 lvl 17 minions in there.
Sweet, something to think about if my friend who's joining wants to get a necro going.
Heal Area is strictly better than Blood of the Master. They have the same area of effect, but point for point Heal Area has a better health gain (Healing Prayers vs. Death Magic that is). Death 16 heals 122 while Healing 12 heals 150, all for the same energy cost, recycle time, and cast time. And Heal Area has no sac cost. This is why you see so many N/Mo minion masters as opposed to say, N/Me's. Mind you, as an N/R with Serpent's Quickness it's possible to keep Verata's Sacrifice going indefinantly. Your undead don't decay, and either the party healer can refresh your undead between battles or you can bring Healing Spring along (and since you've got to have a fairly high Wilderness Survival for Serpent's Quickness to last long enough for a second cast of Verata's Sacrifice, the health gain will be pretty substantial).
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But Heal Area heals your enemies as well. And if you're running minions, you most likely have 16 death anyways so you already have BoTM maximized. Putting 12 into Healing severely limits your Soul Reaping if you were to have 16 Death. I don't have Verata's Sacrifice yet so I still bring along Heal Area (and I like Heal Area). But from what I've read, many here have less use for Heal Area or other Monk healing skills as they get further into the game. Both are good to have, but I've definitely been using BoTM more than Heal Area these days.Originally Posted by Feynt
Originally Posted by Goosey
I would have to agree. Since the only thing I see people use on the monk side is heal area and possibly a hard rez if they have the space. That's the main reason why I go ranger secondary because I can use a few skills that help me out; I use winnowing (good for late game places), healing spring, Serpent's Quickness, and whenever I get the time to cap that Greater Gonfragation. But it really all depends on people play style. I have no problem using a taste of death to fully heal me and give me energy back from the Soul reaping. Other people will go crazy if that would happen.
Minions to me are just an investment that I put energy into to get back when the time is needed. There is a reason why we are the masters and them the summon! Ok started to rant my bad...
Just an FYI minions begin with -1 health regen and gain another -1 every 20 seconds.