Alright......Here's my idea:
- Vampiric Gaze (Blood Magic)
Steal 52 health from target foe.
Energy:10 Cast Time:1 Recharge:5
- Life Siphon (Blood Magic)
For 22 seconds, target suffers health degeneration of 3, and you gain health regeneration of 3.
Energy:10 Cast Time:2 Recharge:2
- Dark Pact (Blood Magic)
Sacrifice up to 10% health and deal 40 shadow damage to target foe.
Energy:5 Cast Time:2 Recharge:1
- Shadow Strike (Blood Magic)
Target foe takes 41 shadow damage. If that foe's health is above 50%, you steal 41 health.
Energy:10 Cast Time:2 Recharge:8
- Banish (Smiting Prayers)
Target foe takes 49 holy damage.
Energy:5 Cast Time:1 Recharge:10
- Bane Signet (Smiting Prayers)
Target foe takes 50 holy damage. If that foe was attacking, he is knocked down.
Energy:0 Cast Time:2 Recharge:25
- Barbed Signet (Blood Magic)
Sacrifice 10% max health. You steal 52 health from target foe.
Energy:0 Cast Time:2 Recharge:30
- Scourge Healing (Smiting Prayers)
For the next 30 seconds, every time target enemy is healed, the healer takes 67 holy damage.
Energy:10 Cast Time:2 Recharge:5
This is supposed to be a pvp build. My idea here is to target the main healer and nail em starting at life siphon and go straight down the list. This would ideally damage the hell outta them and give them a small dot, knock them down, and stop them from effectively healing themselves do to damage incurred.
Anyhow, I can see some flaws already, but I want some input. Tell me what I'm screwing up. I'm a n00b, so I know I've done things wrong. :P