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Thread: Mo/W Questions

  1. #1
    Kawalsky
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    Mo/W Questions

    Howdy all,

    I'm not very familiar with the ins and outs of this class, but I'd like to know more about the viability of a Mo/W. I have one created, he is just about lvl.7, and I haven't allocated any attribute points as of yet due to my lack of knowledge. Is this combo a solid choice for an offense-based monk (which would be a smiting monk, I suppose), or would another be more powerful? .. Or is an offensive monk even that good of an idea to begin with?

    I've heard that monks aren't very good damage dealers, and if this is the case, could the Mo/W be turned around into a good healer? Or would it be best to start over with a secondary that better fits the role?

    Regardless, I'd like some advice on how to manage my attribute points to get the results I'm looking for, taking into account the 4 new attributes from the warrior secondary. Or, if warrior isn't the wisest choice for what I'm aiming at, how to best allocate the points for a different secondary.

    Thanks for your time.
    - Kawalsky

  2. #2
    GWOnline.Net Member DIEnamic's Avatar
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    mo/w are terrible. like any build in guild wars, there are ways to use any build to some kind of potential, so i suppose monk warrior could work. anything monk primary can heal nicely. good news for a mo/w is that you have the ability to tank a little more and keep yourself alive better, but theres no real upside to a mo/w combared to a mo/<insert here>. a very popular choice you may of thought about is a w/mo, which is in a way similiar to "hammerdin" status if we were playing diablo 2. if you want a viable kill everything, tank 4 people at once build, w/mo is right up your alley, but everyone has one.

    about smiting monks; i've yet to encounter one, for good reason (meaning they suck T_T). i suppose if youre dead set on a smiting build, you could go ele/mo or even n/mo. a ele/mo nuker sounds like a really good idea hmm :happy34:. i cant wait to see people spamming "WTF" when they see they got killed by banish or some monk smite rofl. on another note, a ele/mo would also work nicely for mass healing, i mean MASS healing due to the near limitless amount of energy elementalist have.

    btw, you can get refund attribute points every 250 exp, and doing quest in post-searing ascalon can get you anywhere from 500-2000 xp a quest so dont be afraid to spend your attributes even if its for a temporary while.

    ::edit:: heres a great thread i just saw concerning smiting monks http://forums.gwonline.net/showthread.php?t=291094
    Last edited by DIEnamic; 02-05-2005 at 01:44.

  3. #3
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    I run a healing Warrior Monk. For my healers, I usually run 8 monk skills, so secondary doesn't matter. Are you looking to play PvP or PvE? If PvP, then you might use some of the defensive stances for the healer.

    If you want to use Smite, I see no reason to use a Monk primary. Smite doens't benefit much from Divine Favor as far as I can see (Not having researched too deeply, I must admit), and being in the thick of things you could be much better of as a WaMo.

    I'm going to post a sample build later - in school ATM. Til then .)

  4. #4
    GWOnline.Net Member aragorneo's Avatar
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    i am a Mo/W level 17.
    I have played in pvp yesterday. and was taking down W/Mo also level 16-17.
    I agree Mo/W is a hard build to survive, but if you ahve the skills you can make a ****ty class, the best.

  5. #5
    GWOnline.Net Member trafalgar-zero's Avatar
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    Well i'm surprised no one has hit on the

    Divine Favor
    Healing Prayers
    Warrior Attribute with stance you want
    Mo/W

    It's always good if your a healing monk to avoid as much as possible. Actually for any monk it's a good idea.

  6. #6
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    I run a highly customized Mo/W life bond protection monk in PvP and can hold up to just about anything that doesn't have both rend enchantments and good timing or else heavily stacked hexes. Certainly, the same would be true in PvE. There seems to be this common mistake in thinking that healing W/Mos are good, when they're really not.

  7. #7
    TallarnKadris
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    Monk/Warrior

    I'm currently a lvl 14 Mo/Wa

    I think a lot of people are missing out on a very important aspect of this game is how customisable your character can be.

    For the most part I'm an out and out tank, the main skills I use are

    Mending
    Vital Blessing
    Live Vicariously

    I have the warrior skills of

    Flurry
    Endure Pain

    I also carry

    Healing Breeze
    Vigorous Spirit

    with the option of restore life for ressing

    Current with the +health stuff active I have 595 hp, I don't hit very hard but that's not the idea behind this build, I get back 17 hp per hit i do with the sword I use, which coupled with flurry enables me to get my hp back very quickly, If i get in trouble I use healing breeze to regen. My character is therefore extremely durable which is precisely what a tank needs.

    But the versatility is there to change my attribute points when required
    I started chucking just about every point in swordsmanship (because i just wanted to smack stuff hard :) ) but quickly realised this wasn't ideal for tanking as groups now benefit more from the hp per hit

    current attributed points

    healing prayers 8 +1
    smiting prayers 0
    protection prayers 4
    divine favour 1
    Axe mastery 0
    Hammer mastery 0
    swordsmanship 8
    tactics 0


    I've taken down many people in PvP purely because any damage they do to me is gone in a couple of hits with my sword

    It just shows that a mo/warrior is no way a bad combo, you just have to have pick the right skills and attribute points to what kind of build you want to be

  8. #8
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    I play my pve only mo/w and love it. The basic logic behind my first turning to this combination was that if a w/mo could heal himself well, a mo/w could do it better, and its very true as noted above. Plus, with a few hammer skills, I do decent damage in pve.

    My attributes are mostly in healing and hammer skills with a few in smiting which I throw around depending on the mission/area. Judges insight is great to add on missions with undead :)

    The main reason I love this build however, is that it can solo so well. I just about dont die, and with proper pulling skills to avoid mobs, I kill just fine, so I recive massive drops and XP in pve. Plus its a ton of fun to play :happy34:

    Any combination in GW can be just as good as another.

  9. #9
    GWOnline.Net Member gandalfrockman's Avatar
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    TWO WORDS:
    PROTECTIVE BOND

    Just grab that and some dodging, whats more, you have the energy regen to support another enchantment. Judges insight? Strength of Honor? Your call. Monk warriors can be superb tanks. They have the energy and energy regen you need to throw on multiple enchantments, Warrior monks cant do that very well. Warrior wise I would recomend swordsmanship, that way you can carry a shield or focus in your other hand.

  10. #10
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    "Smiters suck" is an extraordinary ignorant mindset. A smiter, when played right, (which most people have no ****ing clue what they're doing with one), can survive longer than any warrior even when tanking, and can easily outdamage one with reletively short downtime. My smiter can ruin W/Mo's even when I'm getting ganged on, and I haven't even completed it yet.

    As for a Mo/W healer? Not really a great idea. Mo/W is mostly for smiters looking to use the Sword/Axe/Hammer Mastery attributes to deal extra damage. As a healer, you want a secondary that will either help you survive longer or give you more energy. Necromancers and Mesmer are good for giving you more energy, and Elementalist can help you stay alive (using Wars and other Earth spells).

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