Hi I've only been reading up on this game for a couple of days so forgive me for any noob mistakes. I want to get some impressions on the following build, centered around draining energy for caster shut down, and using mindwrack/conjure phantom/IW for damage dealing.
Fast Cast: 3 (cuts down casting time by about 12%)
1) Mantra of Persistence (15 - 0 - 20)
Description: For 30-78 seconds, any illusion magic hex you cast lasts 20%-84% longer.
2) Energy Tap (5 - 3 - 20)
Description: Steal 8-13 energy from target foe.
3) Energy Burn (10 - 2 - 20)
Description: Target foe loses 4-9 energy and takes 8 damage for each point of energy lost.
4) Power Leak (10 - 1/4 - 20)
Description: If target foe is casting a spell, the spell is interrupted and
target foe loses 10-22 energy.
5) Mind Wrack (5 - 1 - 5)
Description: For 20 seconds, if target foe's energy is zero, that foe takes
15-75 damage and Mind Wrack ends.
6) Ether Feast (5 - 2 - 8)
Description: Target foe loses 5 energy. You are healed 8-24 for each point of energy lost.
7) Conjure Phantom (10 - 1 - 5)
Description: For 2-12 seconds, target foe experiences health degeneration
8) Illusionary Weapon (15 - 1 - 40)
Description: For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage. This is an elite skill.
As you can see, the idea of this build is to drain the opponent's energy until it reaches zero. Then cast mind wrack for a hefty 70+ damage. Mean while, it would be using Phantom to degenerate health, and Ether Feast to heal the mesmer AND take away energy from low energy opponents so that the mesmer can cast Mind Wrack again.
I threw illusionary weapon in there in case people are still standing and I need to finish them off by melee. But perhaps it could be better replaced by Empathy or Shatter Enchantment. Oh the choices. Any input would be much appreciated!