Has anyone tried a monk/ranger?
can you put a little points in Beast Mastery just to have a pet around to annoy? Do they have any skills worth using? And can you effectively use a bow and arrow?
Sorry, it's been 2 weeks and i still haven't decided which to make as my secondary skill for monk >< :P
I wanna be a decent Dmg Dealer when the time calls for it, but i dont mind healing
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11-05-2005, 09:34 #1molabGuest
11-05-2005, 11:47 #2
You need to keep Charm Animal in your skills bar for your pet to be with you. This reduces your available slots to 7.
If you put points in Divine Favour plus one of Healing Prayers, Smiting Prayers, Protection Prayers, your choice. Then Marksmanship and Beast Mastery.
Attributes: (cost) '+' indicates Rune attributes
Divine Favor: 9+2 (48)
Healing Prayers: 11 (77)
Beast Mastery: 8 (37)
Marksmanship: 8 (37)
Total attribute points used: 199/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Orison of Healing [Healing Prayers] (5,1,2) Spell: Heal target ally for 57 health.
2) Healing Breeze [Healing Prayers] (10,1,2) Enchantment: For 10 seconds, target ally gains health regeneration of 8.
3) Heal Party [Healing Prayers] (15,2,0) Spell: Heal entire party for 63 health.
4) Read the Wind [Marksmanship] (5,2,12) Preparation: For 12 seconds, your arrows move twice as fast as normal and deal 7 extra damage.
5) Hunter's Shot [Marksmanship] (5,0,5) Bow Attack: If Hunter's Shot hits, you strike for +10 damage. If this attack hits a foe that is moving or knocked down, that foe begins bleeding for 15 seconds.
6) Bestial Pounce [Beast Mastery] (5,0,15) None: Your animal companion attempts a bestial pounce that deals +13 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
7) Charm Animal [Beast Mastery] (10,10,0) Skill: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
8) Resurrect [none] (10,8,0) Spell: Resurrect target party member.
Knock them down with Hunters shot then use Bestial Pounce. Don't forget you can use your Monk heals to heal your pet. It might be better to concentrate on either Beast or Bow as you don't have many skill slots to play with.
11-05-2005, 15:11 #3
Generally speaking, monk primaries usually are expected to be healers, not damage dealers. So the extra pet, I think, would not help your character much. I also heard that when your pet dies, your skills become disabled for 8 seconds (can anyone confirm this?). And as a healer, that automatically renders you useless. Using a bow may also be impractical since you will find that you will rarely have time to attack. (I am a monk as well, I should know) I carry with me a smiting rod instead, and a divine symbol for the extra energy... which is very useful.
But if you really insist on being able to dish out damage, then I would suggest something from the smiting line of monk skills.
I use Zealot's Fire from time to time (For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 5-37 fire damage.) This basically does damage to enemies around the allies you are healing. So spam those heals and watch the enemies burn.
11-05-2005, 18:54 #4
I took ranger as my sub-class to gain access to the wilderness survival skills. I wanted these skills to help with my defense; skills like stormchaser, serpent quickness, and dryder's defense. I guess I could even use the trap skills, but I know nothing about them yet. I would have to agree with zapka about monks being healers not damage dealers. If that is what you are interested in, you might want to consider Ranger/Monk. If this is for a PvE character, then you will be able to use a pet as an extra melee shield. But I don't think that having a pet in PvP matches will be much use since anyone given the option of attacking a monk or the monks pet will go for the monk.
11-05-2005, 19:25 #5
I have been championing the monk/ranger build for a while now! I've been using it for pve and pvp.
1.you dont need to put any points in beast mastery once you get a pet. Since your a monk primary your pet should never die,so you'lll never have to worry about skills deactivating for 10 seconds. You do lose a slot for beast mastery.
2.right now I use a Healing/smiting/marksmanship in pvp, judges insight makes even regular shots lethal. I'm using healing/divine favor/wilderness instead of marksmanship in pve, it works great. Either way I bring a pet.
3.You'll prolly still be primarily a healer. People expect and your more than capable of doing more than 85% of the healing that a pure monk can, and still dish out alot of damage with pets/bows. Not to mention traps.
Basically my skills look something like this, they are always changing but in summary:
4.Rebirth or restore life.
5.Ranger skill 1
6.Ranger skill 2
OH in pvp they will go after the pet first to shut down your spells for 10 seconds.
11-05-2005, 20:05 #6
I recently make a Pvp Monk/Ranger and did okay. I've got all my points in Healing, Divine Favor and Wilderness Survival. Right before the start of combat I like to set a barbed trap down in case a Warrior takes a liking to me. (They're crippled for 18 seconds, and the barbed trap refreshes in 20 seconds) I also take Dryder's Defenses for the 9 seconds of 75% evasion and +50 armor vs elemental.
12-05-2005, 11:18 #7deathkidGuest
well..actually i haven got my game..but just wanted to ask around cos i'm really interested in this build
here's my questions..
1)let's say your pet receives damage, can i use healing hands, orison of healing or any other healing spells to recover it's hp?
2)when my pet dies,will restore life or ressurect helps to revive it?
3)when i am in a party, if i use a party healing like divine healing and heal party, will my pet get to benefit from the healing too?
4)Can i cast healing seed/mending/reversal of fortune/shielding hands/Balthazar's aura/shield of judgement on my pet?If healing seed is applicable, does my party members, my pet and ii get to be healed?
5)only if question 2 is yes... then which is more useful--->comfort animal,revive animal or restore life/ressurect? then will Rebirth really brings my pet to my location?
and also..here's wat i have in mind..divine favor10, healing prayers10, smithing prayers5, beast mastery10 total 198/200
2.word of healing
7.call of protection
well...when my pet fights...i'll immediately cast call of protection cos it last the longest followed by retribution and watchful spirit and lastly healing seed, the energy consumption might be a bit high so unless it's necessary, if nt i might not cast watchful spirit and healing seed. so when it's fighting..i dun have to worry about my pet being seriously damaged. In the worst case scenario, i'll cast word of healing. If everything is going on fine..i'll join in my pet to fight the mobs as well, after that rest until energy comes back again, go look for another mob again...
12-05-2005, 20:46 #8wulffGuest
Hey gandalfrockmanOriginally Posted by gandalfrockman
More point in the skill means more damage, etc. no?
13-05-2005, 06:40 #9DarkestGuestOriginally Posted by zapka
14-05-2005, 12:30 #10DaFuzzGuest
Only ranger skill I ever use in PvE is Dodge. If it all goes tits up and people start falling quickly then just hit dodge and peg it :happy53: . Also handy for getting mobs off you mid fight.