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I have made a build for PvP, I have ordered Guild Wars Collectors Edition but yet to receive it in my mailbox. So I am just planning in advance and have no Guild War experience. (I have played D2 a long time ago though :)), so please excuse me if I made some noob mistakes:
Elementalist/Mesmer
Level: 20
EnergyStorage: 10
AirMagic: 11
Inspiration: 10
- Arcane Echo* (Illusion)
If you cast a spell in the next 10 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
Energy:15 Cast Time:2 Recharge:30
- Chain Lightning (Air Magic)
Target enemy and up to two other enemies near your target are struck for 76 lightning damage. This spell causes Exhaustion.
Energy:10 Cast Time:2 Recharge:20
- Lightning Strike (Air Magic)
Strike target enemy for 38 lightning damage.
Energy:5 Cast Time:1 Recharge:5
- Lightning Orb (Air Magic)
Lightning Orb flies toward target enemy and strikes for 76 lightning damage if it hits.
Energy:15 Cast Time:2 Recharge:5
- Lightning Javelin (Air Magic)
Send out a Lightning Javelin that strikes for 30 lightning damage if it hits. If Lightning Javelin strikes an attacking enemy, that enemy is interrupted.
Energy:10 Cast Time:1 Recharge:5
- Power Drain (Inspiration)
If target foe is casting a spell, the spell is interrupted and you gain 21 energy.
Energy:5 Cast Time:0.25 Recharge:25
- Ether Feast (Inspiration)
Target enemy loses 5 energy. You are healed 21 for each point of energy lost.
Energy:5 Cast Time:2 Recharge:8
- Energy Drain [Elite] (Inspiration)
Steal 16 energy from target foe.
Energy:5 Cast Time:1 Recharge:20
* Planning to use Arcane Echo with Chain Lightning.
Exhaustation, chain lightning and many other skills cause it. What is does is lower the total amount of energy you have by a certain amount. It does slowed come back (1 every 3 seconds of maximum energy) but it does have to be used carefully. Using it with chain lightning would be bad.Originally Posted by glasszon
In reguards to the rest build. I like it. It is something to go on. But never playing the game you will be in for some surprises. First, skills do take a bit to find and most of the skills you find early on are fire skills at least decent ones are. I would hold onto this build and give it a try when you have unlocked or found the needed skills.
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You might wanna switch energy drain for Elemental attunement,
Then spells wil only cost 50%,
This is en enchantment though and can be stripped.
k, I have changed the skills around slightly so now I have not only the anti-caster and healing skills, I have also added a anti-warrior skill, the only problem is the huge recharge time, so it's likely to be used at the beginning of the battle and that's it:
Elementalist/Mesmer
Level: 20
EnergyStorage: 10
AirMagic: 11
Inspiration: 10
- Ennervating Charge (Air Magic)
Target foe is struck for 38 lightning damage and suffers from Weakness for 16 seconds.
Energy:10 Cast Time:1 Recharge:60
- Chain Lightning (Air Magic)
Target enemy and up to two other enemies near your target are struck for 76 lightning damage. This spell causes Exhaustion.
Energy:10 Cast Time:2 Recharge:20
- Lightning Strike (Air Magic)
Strike target enemy for 38 lightning damage.
Energy:5 Cast Time:1 Recharge:5
- Lightning Orb (Air Magic)
Lightning Orb flies toward target enemy and strikes for 76 lightning damage if it hits.
Energy:15 Cast Time:2 Recharge:5
- Lightning Javelin (Air Magic)
Send out a Lightning Javelin that strikes for 30 lightning damage if it hits. If Lightning Javelin strikes an attacking enemy, that enemy is interrupted.
Energy:10 Cast Time:1 Recharge:5
- Power Drain (Inspiration)
If target foe is casting a spell, the spell is interrupted and you gain 21 energy.
Energy:5 Cast Time:0.25 Recharge:25
- Ether Feast (Inspiration)
Target enemy loses 5 energy. You are healed 21 for each point of energy lost.
Energy:5 Cast Time:2 Recharge:8
- Energy Drain [Elite] (Inspiration)
Steal 16 energy from target foe.
Energy:5 Cast Time:1 Recharge:20
I have thought about it, but I like energy drain more because it cannot be stopped (unless you interrupt it that is) and draining energy will also hurt the enemy caster while Elemental attunement do nothing to the enemy.Originally Posted by FowerFighter
I thought about the build again and made more changes, it would be great if someone could comment on it :)
Elementalist/Mesmer
Level: 20
EnergyStorage: 10
AirMagic: 11
Inspiration: 10
- Blinding Flash (Air Magic)
Target enemy is Blinded for 8 seconds.
Energy:15 Cast Time:0.75 Recharge:4
- Chain Lightning (Air Magic)
Target enemy and up to two other enemies near your target are struck for 76 lightning damage. This spell causes Exhaustion.
Energy:10 Cast Time:2 Recharge:20
- Lightning Strike (Air Magic)
Strike target enemy for 38 lightning damage.
Energy:5 Cast Time:1 Recharge:5
- Lightning Orb (Air Magic)
Lightning Orb flies toward target enemy and strikes for 76 lightning damage if it hits.
Energy:15 Cast Time:2 Recharge:5
- Lightning Javelin (Air Magic)
Send out a Lightning Javelin that strikes for 30 lightning damage if it hits. If Lightning Javelin strikes an attacking enemy, that enemy is interrupted.
Energy:10 Cast Time:1 Recharge:5
- Power Drain (Inspiration)
If target foe is casting a spell, the spell is interrupted and you gain 21 energy.
Energy:5 Cast Time:0.25 Recharge:25
- Ether Feast (Inspiration)
Target enemy loses 5 energy. You are healed 21 for each point of energy lost.
Energy:5 Cast Time:2 Recharge:8
- Energy Drain [Elite] (Inspiration)
Steal 16 energy from target foe.
Energy:5 Cast Time:1 Recharge:20
I think its hard for folks to comment at this point since the game is still new. Which, hopefully, is also the reason for the rather lightly populated forum. Like what was mentioned before, by the time you unlock most of these skills, you'll probably have a very good understanding of the game yourself.
If it were me though, I'd drop energy storage down a bit and pump your primary damage skill, Air in this case, up since warrior builds seem so popular in pvp currently. The added damage would probably be more then worth it.
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You might wanna drop ether feast and put something usefull.
The healing of it won't make the difference between life and death, leave the healing to the monks![]()
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I think you have one to many attack skills. Try it out but I think you will find yourself not using 1-2 of them at all.
Mraezk: k, I might put 12 into air magic and take points out of energy storage, I will test how energy really works when my collector's edition arrives before I know what to do though.
FowerFighter and PKMG StaR: But what else could I include? Because all my skills have very low cast time (2 second at most), so I don't see including any skills/stance that stops interruption would do me any good. I already have the blinding flash to stop warriors and I intend to use Energy Drain + Power Drain and Lightning Javalin to stop casters (the last 2 have interruptions, that's the only reason I included Lightning Javalin to begin with, although the cast time of Lightning Javalin might be too long to be effective for interruption purposes)