i was thinking of making a mesmer/elementalist. I would use prity much all mesmer skills but i just thought some extra dammage would come in handy. I was first thinking of making a me/warrior but it seemed like i would take too much dammage in melee.
So what would be the advantages of having an elemental subclass? and what skills would be useful?
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Thread: ME/ELE? Stupid idea?
14-05-2005, 12:03 #1DesirusGuest
ME/ELE? Stupid idea?
14-05-2005, 18:58 #2
I can't see why it'd be a bad idea to pick those professions, honestly. Having Elementalist as your secondary could add damage, as you said, but also some defense. If you want damage, Fire or Air are good bets. Fire has lots of AoE to choose from and Air has good single-target attacks. Air has a knockdown, Gale, and blinding as well. If you want more defense, Earth has some nice stuff. Armour of Earth and Obsidian Flesh are great, although they slow you down. Actually, Earth has a lot of things. Single-target damage, AoE, knockdown, protection... Water, I'm not familiar with. I believe it's as much of a mixed bag as Earth is but with the added bonus of having a lot of slows.
What skills you want depends entirely upon the rest of your build, and wether you want your Elementalist spells to support your strengths or make up for your weaknesses. Glyph of Lesser Energy could be good if you have Mesmer spells that cost more than 15 Energy. Aura of Restoration could also be useful, if you have no other way of healing yourself.
I hope I didn't skip anything important and that all this was of some use.
14-05-2005, 21:56 #3
this is actually where the mesmer's primary attribute becomes really handy.
If you have fast casting, fire spells will cast faster, meaning you can deal alot more damage in a set amount of time.
Arcane echo can duplicate your spells, several times i casted meteor shower consecutively, and man was it devastating.
Aside from attunement, you have energy tap or energy drain to replenish your energy supply. If needed
Thats just one example
15-05-2005, 13:34 #4
So does fast casting work for all spells, mesmer or not? And how much does it reduce casting time?
Im busy deciding whether to have a M/E or an E/M. Either go for fast casting (depends on what it affects) or additional energy (basically double base energy pool).
15-05-2005, 13:41 #5BarstoolGuest
Yes, fast casting affects all spells, even those of your secondary profession.
To make it effective, however, you have to invest fairly heavily in it. I have only noticed a significant difference from other players' casting speeds after about 6 points into it. Also, if you are going to be using mainly short-duration spells, go for E/Me for the Energy Storage; Fast Casting only really shines when combined with long-casting spells.
15-05-2005, 15:40 #6
Just a thought, does fast casting reduce casting time or recovery time? because most spells that i would use are between 1 and 3 seconds casting time, and 3 seconds isnt that long for someone on the fringes.
Also i notice that many are quite energy expensive, and i would rather not use inspiration magic, as i prefer the effects of the other types.
15-05-2005, 21:41 #7
The only advantage of ME/E...Originally Posted by Desirus
The only advantage of having Elementalist as your secondary profession that I've found so far is...
16-05-2005, 00:05 #8
Originally Posted by Desirus
16-05-2005, 03:47 #9Originally Posted by Barca
maelstroms is also extremely effective in combatting priests in PVP
18-05-2005, 23:39 #10
Im just deciding whether the extra energy or the faster casting would benefit me more.
while fast casting is great you cant cast without energy. without using inspiration magic can you keep a decent pool of energy?
currently i have a W/N and i often find i simply dont have enough energy. as a char than will rely heavily on energy, would M/E that does not use inspiration magic have enough energy?
(note: i think it was inspiration magic that could boost energy. if its not then just replace inspiration with whatever it is)