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A warrior elementalist only works if u are knockdown+aftershock. Thats the only way they are viable.
My build is
12 Hammer
12 Earth Magic
8 Tactics
Earthshaker(E)
Hammer Bash
Counter Blow
Crushing Blow
Rez Signet( A MUST HAVE FOR PVP, to all you newbs who refuse to know that for some reason)
Watch Yourself/Berserker Stance(Varies)
Flurry
Aftershock
This build is all about taking out the casters quickly, and then moving onto the tanks
I can kill any caster in 5 seconds with full adrenaline on this build. Earthshaker/Crushingblow/Hammerbash/Aftershock.
The constant knockdowns interrupt casting, while i output a nice amnt of damage.
W/E arent useless, just a few builds will work for them.
Don't use tactics, it sucks. Use strength instead and take power attack. Res signet isn't a must at all, you can only use it once. It's a wasted skill slot. Both backbreaker and devastating hammer are better than earth shaker, the later is great when combined with heavy blow. Frenzy is better than flurry. Counter blow isn't really good either. You want to attack casters, mainly monks. They're usually busy healing, not attacking.
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Without earthshaker, its pointless for me to use aftershock. Purpouse: TO get melee off our healer or casters and once their down, do some damage.
ANd I disagree about rez signet not being a necessity, if everyone in the group has it, it is invalubale its a fast and efficient heal, even if it is one use. My guild monks and w/mo always use rez sig + rebirth or rez spell. And it has been pretty successful.
I do like ur point about strength however. I'll look into that.
You can still deal lots of damage to a caster using devastating hammer, crushing blow, heavy blow and aftershock. Devastating hammer has a way lower adrenaline cost than earth shaker and combined with heavy blow you can knock them down again.
In my opinion res signet is a waste, the advantages are obvious, which is short casting time and res at full health, yet I think there can always be more useful uses for this skill slot, be it sprint or ward of melee.
This is the War/Ele I'm using:
Strength 13 ( 11 + 2 from major strength rune)
Hammer 12 (+1 from helm, +1 from minor hammer rune)
Earth magic 10
Stonefist Gauntlets
Skills:
Power attack
mighty blow
devastating hammer
crushing blow
heavy blow
aftershock
ward of melee
sprint.
Last edited by TW III; 15-05-2005 at 21:08.
:/ Frenzy instead of mighty blow, cant edit it anymore
if you're putting points into earth, take armor of earth, without it, you have no ability to take a full team pounding on you because you are about to kill their monk. This is a good combo, a good build that can deal great damage, and destroy a SINGLE caster. do not believe that a team playing on the defensive will always disregard the warrior. if the team realizes that you are what is about to kill their source of healing, they will kill you, and you have nothing to help you survive in this build, unless it is part of a team build.
on a (pretty long) side note NO that is NOT the only viable W/Ele build out there!! True, it's a good build, a good combo, but you cannot possibly say that it is the only one. i use a warrior ele with completely different approach, fire and sword, and its worked pretty damn well in PvP and PvE.
Attr:
Fire Magic: 10
Swordsmanship 11+2 (or +3 if i can find a major rune)
Tactics 10
Final Thrust
Hamstring
Sever artery
Gash
"For Great Justice"
"Victory is Mine"
Immolate
Conjure Flame
this build focuses not on being "anti" anything, but on working well against any class...except mesmers. The damage in this build is great, i use great damage skills, and take advantage of what they cause: conditions. With ViM, you gain 5 energy, and 40-50 (i forget what it is at my lvl of tactics) for every condition on your target...thats cripple, bleeding, deep wound, and burning...a good 160 point heal and a regain of 20 energy, while accually helping the team. and there's other good builds too...take the anti warrior, anti ranger W/Ele that employs Glimmering Mark and conjure lightning, causing blindness every 1.3 seconds with sword or axe to all adjescent foes. and all of this was one wrong post to prove you wrong.
thats the way GW works, it rewards creativity. stand out from the crowd, and you might do well. :happy34:
Playing the other end of the spectrum, E/W, you can toss in Mark of Rodgort and go with high Earth magic for defense through Armour of Earth. With the Mark on an enemy (costing 25 energy, so without gladiator armour it's useless to a warrior primary) you can hack and slash them to death with a dragon sword, causing them to burn as you hack for a good 8 seconds (base).
I am curious, where did you cap devastating hammer? I am still looking for it.Originally Posted by TW III
IGN: T E N S H I
Want a signature and more PM storage? --->Be a PAL
Ring of fire from some boss called cairn (or caim) pretty much at the end of the mission.Originally Posted by calderstrake
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Im just saying, that im sick of all the ppl that say W/E is dissapointing and that there is a build out there that has proven itself.Originally Posted by Dragon Flame
Btw, what armor set do u use? Cus Fire+Sword seems like itd take up a lot of energy.