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Something about the combination of spike trap (gauranteed knock down, and a ton of damage) and earthquake (which does more damage to a knocked down foe) appealed to me so I started contemplating this build... Aside from the lack of real close range defense options, what else keeps people from doing this?
Aftershock not earthquake.
Actually my guild were running a build similar to that, with 3 Earth eles using Aftershock + Earthquake + Crystal Wave and the trapper using PinDown and Spike Trap
It does work extremely well when teams bunch up
/Aire :)