I just bought guild wars a week ago and have been playing around with classes to see what suits my style. I'm a lvl 8 W/M and having a good time with him. I was wondering if there's anybody who's raised a higher lvl W/M and found out how the class holds up later in the game. I'm using Axe/strength/Illusion for my skills. Comments? Flame me? I'm cool with either (at least I tried something different than a W/Mo!)
P.S. Not saying a W/Mo is bad, I just like to be different. :happy34:
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Thread: W/M benefits?
20-05-2005, 07:08 #1scdumbfoundedGuest
20-05-2005, 11:04 #2YianakiGuest
I like the WarMonk Build as a first time build
You don't really have to worry too much cause you can change your secondary about 3/4 of the way through the game after you ascend.
I think the war monk is a great build I use healing breeze on anyone that the Monk is overlooking and you will get some great skills later on that will really make you pretty unstoppable. Begining to Mid game I used the axe but I think when you get to the endgame you need to move to swords, due to the great sword skills you open up. It really all depends on the group, I have been with a bunch of warmonks or rangermonks and say a healer bot. And many times the entire mission is a breeze it really is effortless. Then again doing the same mission with a bunch of idiots who are rushing and don't try to work together is always going to lead to disaster.
Again Begining to mid game I used glad armor for all my non essential body parts and for my body and head I got wyvern(dragon?) armor. To give me more energy while still giving me high armor stats. But Endgame I pretty much went all knights armor. It all really depends upon you.
20-05-2005, 11:29 #3Originally Posted by Yianaki
You realise he's playing a War/Mes?
Originally Posted by scdumbfounded
I don't know about War/Mes to be honest, you usually choose your 2nd class to help you doing what you want to do with your primary class. As a pve War/Mes you could use things like illusion of weakness to be a better tank but I'm not really sure what you could do in pvp. However you can always change your 2nday at the middle of the game so you can use the /Mes part to unlock mesmer skills.
20-05-2005, 18:36 #4
I've been playing a W/Me with some fairly decent results. I've tried out a few different combinations with the skills but I tend to find myself most often going the tank route with axe, strength and inspiration. Illusion has proved possibly better for PvP though.
Mesmers have a lot of abilities that are useful to a warrior. However with the low energy store and regen its really not worth specialising in 2 mesmer skillsets but its hard to find which single skill group really benefits a warrior the most. so far (keep in mind this char is only up to the frost gate) its done pretty well in PvE. In PvP arenas I've found that my W/R and W/E do better but my W/Me does as well as the W/Mo's I've tried.
22-05-2005, 20:43 #5
W/Mo is the best.PERIOD.
W/Mo is the best.PERIOD.
23-05-2005, 00:46 #6
That's nice, go join the flock. <herds the W/Mo sheep away>
Warrior mesmers are quite proficient. Distortion allows you to dodge quite readily in combat. While I never got far enough to obtain it, I suspect Channeling and Distortion would give you all the energy you need for dodging in a crowd and all you need is 4 Illusion magic and a decent amount of Inspiration magic. A zealous axe and Cyclone Axe would help ensure you never run out of energy at the wrong moment. The other bane of a warrior's existance is elemental damage, but the appropreate Mantra can eliminate that threat quite well. Likewise, Backfire can help lock down casters too, or at least finish them off faster.
I played the opposite end, mesmer warrior, but I decided to remake him for a mesmer elementalist some time through Ascalon.