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  1. #1

    Lingering Curse, Defile Flesh and Deep Wound

    I would like to create a build with a Necromancer that would stop healing. I need to know if those skills stack on eachothers or if only the strongerst one works.

  2. #2
    From what I've seen I believe that the heal reductions are applied in series instead of at the same time. For example, if you heal someone with Lingering Curse (50%), Malign Intervention (20%), and Defile Flesh (20%) all on them at the same time. I believe healing this person for 100 points would result in a 32 point heal instead of a 10 point heal. That is to say the equation is

    (100 * 0.5 * 0.8 * 0.8)

    instead of

    (100 * -(0.5 + 0.2 + 0.2))

    I'm not sure what % Deep Wound reduces healing by; it reduces max health by 20% but the healing reduction isn't spelled out.

    Has anyone done any testing with any of this? I think you'd have to take two 4 person teams into the cooperative arena in order to be able to do so. One more reason we need scrimmage arenas in guild halls where you can fight against your own clanmates to test builds..

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