Hey guys, i was wondering something, my bad if it has already been posted but i didn't see it...anyways right now something is boggling my mind...
The knight set amor that says "Reduce physical damage", exactly how much is reduced???
Also who reduces more The AC SET vs. The Knight Set.?
I also heard that the reduce damage does not stack...is this true?
i'm just really confused on the whole thing on how the armor system works in this game...higher def or reducing damage :confused:
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Thread: About reduce damage from armors
25-05-2005, 21:18 #1verytiredGuest
About reduce damage from armors
25-05-2005, 21:28 #2
Unlike some games, your armor is not "collective." Attacks have a chance to hit each different part of your body, and it takes the armor at that part of the body into account when it calculates the damage. Auto-hitting spells like lightning strike spells and such use the chest piece automatically as the target. A good reason to have any lightning-resistant armor on the chest. 8)
As for the "reduces damage from attacks" and "reduces damage from physical attacks," I don't know. It might function like a Minor Rune of Absorption or something, or it may be some small percentage decrease -- someone will need to do some extensive testing to find out.
25-05-2005, 22:17 #3Originally Posted by GammaRay
25-05-2005, 22:41 #4
There are 5 parts of armor we can wear:
Headpiece: usually gives an additional bonus of +1 to an attribute.
Chestpiece: This is where you get hit most often. (Spells auto hit this area)
Leggings: This is the second most often place you will get hit.
Gloves/Handwraps: Small chance to be hit. Equal to the Boots/Sandals.
Boots/Sandals: Small chance to be hit. Equal to the Boots/Sandals.
When Armor gives a bonus like: Reduce Physical Damage or Reduce Damage, it usually reduced it by 2 or so, and does not stack with runes of Absorbsion or other armor parts with the same bonus. (its like having a rune of Absorbsion in it already, but you can still add a rune).
Armor with bonuses like: +10 Vs. Physical or other bonuses like +30 Vs. Elemental, stick with that individual armor piece, and your whole armor can consist of them.
Think of it this way, the larger the bodypart the armor is protecting, the higher the % it will be hit. And almost all of the information I learned was from these forums, back in the Beta times of January to April, for me.
Hope this helps.
25-05-2005, 22:58 #5Originally Posted by Agonotheta
25-05-2005, 23:34 #6
you sure absorption runes dont stack with the armors inherent dmg reduced mod?
26-05-2005, 01:41 #7
A friend of mine used one and didnt notice a difference, same monsters, same damage.
26-05-2005, 02:43 #8
So the higher def Knight armor is better cuz you can always put in an absorption rune?
26-05-2005, 17:46 #9
Originally Posted by Thervold
26-05-2005, 17:58 #10
From my understanding (and this is what makes Shields very useful) is that each time you are hit the Armor from your shield is factored into that hit. So if you have 80% on your chest armor, and 16% on your shield your armor rating for that piece of armor is really 96%. (I could be wrong, but I am fairly certain that is how it works.)