PC Gaming News
Results 1 to 5 of 5

Thread: Divine Boon

  1. #1

    Thumbs up Divine Boon

    While you maintain this enchantment, whenever you cast a Monk spell on an ally, that ally is healed for 25-61 health, and you lose 2 energy

    Costs 5 Energy and a regen arrow.

    What do people think of this enchantment?
    I think that it is really useful, the extra energy cost and lack of regen are a bit of a problem, but it makes 5 energy spells much more viable, instead of having to use 10 or 15 energy spells for larger healing. :happy65:

  2. #2
    GWOnline.Net Member Herthbul's Avatar
    Posts

    414
    Immensely handy when you're concentrated on direct heal spells that you cast at intervals so your energy doesn't drain to fast. Also handy if you have a Necro that uses Blood Ritual/Blood is Power on you. But for when you're casting AoE spells like Heal Party, or on constant spamming spree, not so handy.

  3. #3
    GWOnline.Net Member Irakaz's Avatar
    Posts

    390
    I liked it at first but found that the good communication to the group was needed. Often it was better to leave someone to lose quite a bit of health before healing and people using self heals or another monk (damn u alesia :p) would throw in a quick heal and negate the maximum usage of your spell.

    I also had some difficulty managing divine boon in areas were a lot of people get hurt at the same time, finding that I was far too low on energyand at times relying on signet of devotion to keep someone alive.

    Positively its low cost make it easily re-doable and if the enchantment is removed its not that bad since the build I had could heal almost as effectively without it.

  4. #4
    GWOnline.Net Member
    Posts

    249
    The -2 energy per skill would be worth it.

    The -1 energy regen would be worth it.

    The -2 energy per skill and -1 energy regen isn't worth it.

    Maybe there are exceptions, but I don't like this skill.

  5. #5

    Works as part of a Prot/Healing Build

    Quote Originally Posted by Metagenki
    The -2 energy per skill would be worth it.

    The -1 energy regen would be worth it.

    The -2 energy per skill and -1 energy regen isn't worth it.

    Maybe there are exceptions, but I don't like this skill.
    For PVE, I use

    Blessed Signet
    OoH
    WoH
    Signet of Devotion
    Life Bond
    Balthazar's Spirit
    Divine Boon
    Resurrect

    I cast Divine Boon first out on a quest or mission. Next I cast Balthazar's spirit on myself. As needed I cast Life Bond on the players who are getting mobbed by enemy aggro. When they are getting hit consistently that I have to pay attention to them, I cast Life Bond. I also cast Life Bond when I know they will get hit hard (think hydras) Protection never fails and it lightens the load (so I don't do the button mashing thing). I don't find energy to be too bad a problem as long as I keep my eye on what's going on. I have signet of devotion around just in case my energy gets too low.

    My only weakness is around mesmers. I find if I stay far enough away from them I do ok and they can't remove my enchantments. if they DO remove my enchantments, I have enough to fall back on and keep the healing going. It is more a pain in the butt to do it this way as the heals are less.

    With this build, my friend and I went Sand Drake hunting in Diviner's Ascent. She was able to take on a Sand Wurm, and three drakes at the same time while staying alive!! That encounter kept me on my toes and I was getting hit (through life bond), but she lived through it. :)

    My setup in weapon hand is Holy Rod using Diving Favor 20% recharge
    Item hand - I have a +12 energy 20% cast / 20% recharge using healing prayers.

Posting Permissions

Posting Permissions

Smilies are On
[IMG] code is On
HTML code is Off