My current build is:
Air 12 - ES 10 - Wilderness Survival 8
Light Strike, Light Orb, Chain Light, Blinding Flash, Troll Unguent, Ele Att., Air Att. and Quickening Zephyr.
For me, it's non-stop air spamming. In a group, though, some people hate the Quickening Zephyr. Should I drop this skill because of that? If so, I would probably get Necromancer as a secondary class to get Rend Enchantment/Lingering Curse/Rigor Mortis. Any ideas?