I regularly visit the gwonline forums, but this is my first post
I haven't seen a distinctively similar build to it, so I'm posting it here. Feel free to criticize/flame away :D On a side note, I don't have any characters past ascenscion, so I might be missing pertinent skills that would be better suited for this PVP character.
Class: Ele/Mes (Its mainly mesmer, so relax, its in the right forum :)
Illusion Magic: 12
Fire magic: 4 (3 + 1 from Flame's eye"
This puts the attribute points usage to a full 200.
Fragility [15,1,15] - For 18 seconds, target foe takes 28 damage each time that foe suffers or recovers from a new condition.
Immolate [10,1,5] - Target foe is struck for 17 fire damage and is set on fire for 2 seconds.
Arcane Echo [15,2,30] - If you cast a spell in the next 10-26 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
Conjure Phantasm [10,1,5] - For 12 seconds, target foe experiences health degeneration of 5.
Ethereal Burden [15,3,45] - For 10 seconds, target foe moves 50% slower than normal. When Ethereal Burden ends, you gain 20 energy
Glyph of Lesser Energy [5,1,30] - Your next spell costs 15 less energy to cast.
Ressurection Signet [NA,3,NA]
Illusion of Weakness [10,2,30] - You lose 202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 202 health.
This build feels like an intermediate between a DOT build, and a nuker. One of the bigger perks to this build is that, in the random pvps in which I play, I tend to not get targeted much. Most spells have no fireball, and no need for LOS, meaning that my targets feel the damage, but they're not really sure where it's coming from.
I start the match with illusion of weakness, essentially pumping up my hp to an impressive 700+, unless someone feels like shattering the enchantment while i have 300+ hp. As I get close to the enemy groups, I use the glyph of lesser energy, and then cast Ethereal burden on the closer melee, preferably a W/Mo.
Depending on the situation, I then used the following "combo" on some target.
First, I cast fragility, followed by archane echo, and then immolate. With the low amounts of fire magic, the burning wears off after 2 seconds, dealing 17+(14*2)+(28*2)= 101 damage. I follow up with Conjure Phantasm. When Conjure phantasm is finished casting, the burning would have wore off, allowing me to cast the arcane echoed immolate. I know the damage doesn't stack past 10 degen, but it's still nice that it can counteract healing breeze/troll unguent, and on top of that, buffers the Fragility so it can't be shattered.