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Thread: Rune question

  1. #1

    Rune question

    Whats the point of having superior runes? They -75 to ur health, so if u have 1 on each piece of armour, u end up with -450 health. And even having -75 health isnt realy that good of a thing to have.

  2. #2
    Well, that is exactly what Im thinking. But I came to a resolution which looked like this: If you are some class that prefers to fight from afar, you could take these runes. But it would be nice to have great/good tanks, so enemies wont slip from them after you. When wearing these runes, you will became quite powerful, but really vulnarable to attack.

  3. #3
    They do seem to be more punitive than beneficial, but it seems many things in the game have some sort of tradeoff. I can't imagine surviving long with multiple superiors on, but some of the health loss due to one superior rune could be offset by having an item that adds to your maximum health. It's just a matter of finding a desirable balance.

  4. #4

    Wink

    Superior runes do provide an advantage. A full suit of armor consists of 5 pieces of armor/clothing. This provides you with exactly 5 slots for runes. You can only have one rune effective for any single attribute. So, you can not stack, say, 3 minors or a minor and a major to get +3 in an attribute from runes. No, to do this you must use the superior rune. But that comes with a penalty. Now you can use another slot for a rune of vigor, to offset the penalty you paid for using the superior. Now the net result is that you have used 2 rune slots to gain +3 in an attribute with little or no penalty in health. This is an effect that you can not achieve with just runes in any other way.

    Let's compare two common builds. One with minor runes and one using a superior:

    Minor rune build: Start with natural 11-10-10. End up with 13-11-11 (as shown below).

    Attribute #1 [13] (11 + 1 from minor rune + 1 from head gear)
    Attribute #2 [11] (10 + 1 from minor rune)
    Attribute #3 [11] (10 + 1 from minor rune)
    Health = increased above normal with Vigor rune
    1 rune slot left over for whatever rune. (your choice of strength) Just don't do a rune for health or Attributes 1-3.

    Superior rune build: Start with natural 11-10-10. End up with 14-12-11 (as shown below).

    Attribute #1 [14] (10 + 3 from superior rune + 1 from head gear)
    Attribute #2 [12] (11 + 1 from minor rune)
    Attribute #3 [11] (10 + 1 from minor rune)
    Health = increased to about normal with Vigor rune (your choice of strength)
    1 rune slot left over for whatever rune. Just don't do a rune for health or Attributes 1-3.

    So, the superior rune build gets a +1 attribute bump in the two most used skills, and has about normal health. The minor rune build has modestly above average health. For any build other than a Warrior (and possibly Ranger) primary, the superior rune build is clearly, well... superior.

    Now, here is a trick I can't wait to try out:

    Superior rune build: Start with natural 12-9-9. End up with 13-13-10 (a), 13-13-10 (b) or 16-10-10
    (as shown below).

    Attribute #1 [13] (9 + 3 from superior rune + 1 from head gear)
    Attribute #2 [13] (12 + 1 from minor rune)
    Attribute #3 [10] (9 + 1 from minor rune)
    Health = increased to about normal with Vigor rune

    But wait, there's more! By using the last slot for a minor rune in Attribute #1, and getting another headgear with superior rune and bonus in Attribute #3, the hero can literally switch hats and go from a 13-13 in attributes 1 and 2, to a 13-13 in attributes 3 and 2. So, for example: If an Elementalist's #1, #2 and #3 were Pyro, ES, and Aero, respectively; he could almost instantly change over from a high energy Pyro to a high energy Aero, and back, as the upcoming mission called for.

    But wait, there's more! By buying that cap and superior rune in the Attribute #2 flavor, this same build can switch from a 13-13-10 to a 16-10-10, and back, in a flash! (Just plan your build ahead, to make sure that the 16 ends up where you want it.)

    All these novel tricks are powered by the superior rune. The thing that you need in order to really take the sting out of the superior attribute rune is to also use a Superior Vigor rune. At the moment, these aren't cheap: IIRC, a minor vigor goes for about 2K gold; the major vigor goes for about 9K, and last night's vendor price for a Superior vigor was 51K gold! I talked to a guy that was selling one on the trade channel for 42K. Ouch.

    Hope this helped.

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