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  1. #1
    GWOnline.Net Member dhwvaden's Avatar
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    Warrior wants feedback from all other classes

    I love to play warrior. Yeah... I know the down side, but I still love it. I want to learn to assist my team well in PvP competition and team arenas. So I want feed back from all the casters, monks, and even rangers in what is it that you want or need your warrior team members to do in CA or TA.

  2. #2
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    When I am playing Ranger or Ele, I want warriors in my team to do the following:

    Harrass and threaten enemy casters effectively (ability to bypass evasion and blindness is a must).

    Not chase a caster all over the map (if you somehow get killed out there, we won't be able to rez you quickly).

    Able to survive longer than 5 seconds if you are the target of focused fire fr casters and/or other warriors without the aid of a monk (I have seen warriors falling in 5 seconds from focused fire and that defeats the whole purpose of the warrior being called a tank).

    Know when to switch targets (continuously attacking a character with a shield of judgement on him/her is pure folly - but I still see it happening now and then).

    :)

  3. #3
    GWOnline.Net Member deya's Avatar
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    I usually play a healer or elementalist and most annoying warriors must be knockdowners, how I'm supposed to heal at all when I'm sittin all the time?

  4. #4
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    You got a coupla options:
    Sword (IMHO a piece of crap in PvP)
    Axe (great spike dmg)
    Hammer (disruption/KD god).

    IMHO, a good hammer warrior is probably the scariest class in the game. No, this is not a joke.
    A good hammer warrior chaining KDs can kill a lvl 20 monk 1v1 no problem. The interruptions are insane. Also, they're great for saving your own monk, using skills such as dev hammer (weakness), belly smash (blind), and crushing blow (deep wound).

  5. #5
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    Quote Originally Posted by dorafish
    You got a coupla options:
    Sword (IMHO a piece of crap in PvP)
    Axe (great spike dmg)
    Hammer (disruption/KD god).

    IMHO, a good hammer warrior is probably the scariest class in the game. No, this is not a joke.
    A good hammer warrior chaining KDs can kill a lvl 20 monk 1v1 no problem. The interruptions are insane. Also, they're great for saving your own monk, using skills such as dev hammer (weakness), belly smash (blind), and crushing blow (deep wound).
    I generally agree with this statement. Sword is alright but axe simply does way too much consistent damage with the right skill sets (battle rage). Disrupting chop has screwed my monk on more than one occasion. Crap... I was tanking you fine but there goes my healing touch... even a lucky disrupt will change the flow of the battle. I like hammers and axes the same but for PvP at least I find it hard to rank swords up with them. All the conditions a warrior really needs is deep wound and cripple. Hammers for obvious reasons in PvP.

    However, I believe that their role is should be 100% to harass enemy mesmer/monks and casters in general. Although they can serve this role there are more "efficient" ways to stop enemy warriors. Blind/Cripple or a slow hex are the easiest methods and weakness cuts their damage to piddly numbers any monk can overcome.

    The most dangerous warriors I find are the ones who use plague touch or mend ailments (whichever one that works on self). Otherwise it is too easy to disable them. Sure the monk can do it but he needs his energy and in the middle of a heated battle it is ridiculous to expect him to remove them as fast as enemies can put them on you. Wild blow is also very useful for it's anti stance properties and also because it can help kill that near death enemy when you just finished your adrenaline chain.

    I am not a big fan of W/E, W/Me or W/R simply because it is so easy to overload them with conditions (and I have a W/E). However, that aftershock combo is quite the finisher in a 300 damage combo chain. And although I wouldn't advocate it the W/Me blackout has been used to good effect vs my monk. He couldn't really kill me himself but he kept whacking away while their air spiker took me out at leisure.

  6. #6
    GWOnline.Net Member dhwvaden's Avatar
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    Awesome feed back! If any one wants to help with anymore ideas on how the warrior class can be more useful feel free to post. :happy34:

  7. #7
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    :happy53: I mainly like to play my necromancer / mesmers.

    I disliked my warrior so i deleted him :happy53: but i can give you a few pointers against necros/mesmers.

    Against Necromancers:

    -Dont ever give them bleed/poison/blind etc conditions will be YOUR downfall. If you bleed me i will plague touch you and now you've effectivly bled yourself. Same goes for blind etc. Just dont do it.

    -Disruption disruption disruption. If you intend on taking down a necromancer you're gonig to have to stop him from casting atleast 1-2 spells. Hammers can knock him down, or savage slash / disupting swing etc. These are the skills you need.

    -Hammer sounds like a sound plan until i slow your attack speed. Have a skill to speed up your attack speed. Curses will destroy you. Faint heartedness 37 secounds of health degen -3 and 50% slower attack speed. And that's just one skill.

    -Dont stand near dead bodies period. As soon as you kill somthinmg move on and fast. Putrid is an armour ignoring skill, it will destroy you, and even if it does'nt first shot it'll most likly kill some one and then another putrid will hit. Needing close range is a bad enough dis-advantage already dont stand around long enough for people to exploit it even more.

    -Blood necromancers (4 v 4 arena i'm talking about btw.) will wait for you to enchant yourself and strip it at their leisure, also healing them selves for 128. Dont enchant yourself. Stances / shouts and unstrippable and unremovable in any way, it's where your abilities are. Healing yourself with enchants is a good idea, but when it's stripped in 2 secounds and you've healed the enmy for 120+ you'll think again.

    -Be smart, play smart. Many warriors get fustrated and choose to swing away when they've 4+ hexes on them. Go learn what spitful spirit looks like, learn it, if you have that on you even if you're fustraded dont attack for THE SAKE OF YOUR TEAM.

    Mesmer:

    -Generally you'll meet two types of mesmer. (Not withstanding the FoTm builds)

    1. Anti- caster.
    2. Hex

    There are obviously multiple variations but this generlization holds true. The orimary thing to do here is to figure out which is which. Know the target watch them.

    -If they arent casting when the first target is within range, chances are they're disruption based and are likly to baby sit a high profile target. You should seriously consider attacking this target full force.

    -Empathy might hurt you, but you're most likly going to kill the mesmer before they kill you. Also: if a mesmer is busy using skills like this on you your role as a tank is complete give yourself a pat on the back.

    I'll use my mesmer more and report back :p

  8. #8
    GWOnline.Net Member Pyro Gl's Avatar
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    Quote Originally Posted by Creed
    -Be smart, play smart. Many warriors get fustrated and choose to swing away when they've 4+ hexes on them. Go learn what spitful spirit looks like, learn it, if you have that on you even if you're fustraded dont attack for THE SAKE OF YOUR TEAM.
    learn what mesmer and necro hexes do and be able to recognise. I made a build using spirit of failure, signet of midnight, and epidemic. Spirit of failure gives me 4-5 energy for each miss u swing. signet of midnight is the best blinding skill in the game, 15 sec duration, 15 sec cooldown. epidemic spreads it around.

    i think less than 1 out of every 10 warriors i fought either removed the blindness, or stopped attacking me! it was great. recognise this stuff so you don't fall in the majority. :D

  9. #9
    GWOnline.Net Member dhwvaden's Avatar
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    i think less than 1 out of every 10 warriors i fought either removed the blindness, or stopped attacking me! it was great. recognise this stuff so you don't fall in the majority. :D
    I agree, as soon as I get blinded and did not equip a counter, I stop swinging. I usually try to leave the enemy's area of attack and/or annouce that I have a condition on me.

  10. #10
    GWOnline.Net Member dhwvaden's Avatar
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    this is from another post where i asked for warrior feedback also

    adding it to this one cause every little bit of info can help others learn...


    You've answer my prayers friend.

    I think the most important thing is not to get too focused on the target your going after, but to keep an a eye to what is happening to your own team. Are your opponents focus firing the monk? Then use knockdown or bleeding skills on either the enemy warrior or ranger. Mesmer getting hammered? Knockdown the attacker, or hamstring them so the mesmer can get away.

    Casters are at their best when they don't have to focus on keeping themselves alive, that's why a cripple, slow or snare works well for defensive play and allow your casters to get away and start doing their magic, at that point switch to offense and take out squishy targets.

    -Seriphzion

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