When I first got guildwars, I desired to create a character that would focus on doing lots of melee damage, and would avoid attacks rather than abosb them with high armor. Therefore I decided to go for a Ranger/Warrior build that specializes in hammers.
I am currently only level 15, and I created this thread to get other people's input about this build.
My skill right now are:
(I know there are better options but like I said above, I'm only level 15)
This build seems work work very well against other melee characters, this is largely due to the skill "throw dirt". Throw Dirt blinds surrounding enemy's which means they have a 90% chance to miss when attacking. The adavantage of this skill in a melee is quite obvious.
The skills Whirling Defense and Lightning reflexes are also useful in that they provide a 75% to evade attacks which helps to balance out the build's lack of armor.
Flurry is useful in that increases attack speed, while it does make the weapon deal 25% less damage, this shouldn't matter too much when you consider the massive damage of hammers, and many hammer mastery skills help to balance out this subtraction in damage also.
Wild Blow, Irrisitable blow, and power attack are what I use for my main attacks, having all three means that I'll constantly be doing exta damage (provided I don't run out of energy).
I tried to stay away from adrenaline skills, because with hammers it is often too hard to get alot of adrenaline quickly. Instead I focused on mainly energy based skills (which is nicely complimented by experitise). The focus on energy skills makes this build an energy hog, but with alot of points in experitise (you'll want throw dirt to be as effective as possible anyaway) and druid's armor you should not have a problem with mana.
I think a trap skill would work very well in this build. For example, in a battle you could blind your enemies with throw dirt, then use the trap skill (you wouldn't have to worry about it being interupted because the enemies have a 90% chance to miss!) Healing springs would be a good replacement for troll unguent for this same reason.
Winnowing would also be a good addition as it damages the enemy whenever they recieve melee damage (which, because you use hammers they will)
Wary stance might be useful if you find yourself running out of energy (but this skill isn't too important beause of expertise).
Serpents quickness could also be useful in that it decreses the recharge time on skills (faster attacks with hammers is always very good).
As I said above, this build is quite effective at fighting other melee builds, and can kill monks very quickly, the rangers armor also provides some defense against elementalists. However this build does die quite quickly to life sapping spells (which could be balance with healing springs).
What do you all think of this build, are there any suggestions about how it could be improved?