Lately I've been spending some time joining groups for Fow or Uw. I'm far from the most experianced but I pride myself on being a team player and such.
My low down..
Health 492 (major Vigor)
Fire (+2 major & +1head gear)15
Eng Storage (+1minor)10
Being a Ele/Mes, I advertise being an echoing Nuker w/ Wards when needed.
Always nice if that Monk through that extra enchantment on me.. hehe. But I live with what I have by being smart and avoiding the main agro bubble until its time to lay down distruction. With this setup I do lack any type of self Defence besides Ward melee for team.
Normally I run..
Flare (cuppled with Fire attunment & Ether Renewal for spaming hp & eng regen)
Fire Storm ( alternating echo depending)
Meteor (alternating echo depending)
Ward Melee (15sec dir.. +50% evade group aoe buff)
I normally echo one of the two Nukes. Exhaustion really isn't an issue if the team is smart( we all pray ;) ).
Ward Melee normally isn't used unless something breaks through to the back chars(monks/ele & what not)
Now my question. How would you in your eyes add more depth to this build for Grouping & me? What would you change? Flare is mostly a spam for when I wish
Eng Regen with its fast refresh.
Outside of Fow or Uw I swap out certain skills to include striping Hexes or Enchantments if needed, dependent on team make up. But normally my skill bar doesn't change much.
I've yet to to get to Fire Island just yet. Lacking still one of the attribute 15 quests still ;( But I make do as I can.
And my thanks ;)