PC Gaming News
Page 1 of 5 12345 LastLast
Results 1 to 10 of 50
  1. #1

    Ground Rules for Fissure of Woe

    Some helpful ground rules that I explain to every group I go down there with. These rules are also applicable to nearly any mission or quest in the game. Apply them liberally to most situations.

    1. EVERY player must bring a RESURRECTION SPELL of some sort. If you don't have a monk as primary or secondary, then bring your signet.

    2. If all you have for your res spell is a SIGNET, then do NOT use it unless ALL monks and monk secondaries are dead. Exhaust all other options for resurrection before using a signet.

    3. One person (commonly the party leader, but not always) will be the DESIGNATED LEADER. He is responsible for party direction, calling targets, and drawing on the compass. You will follow this man's directions under all circumstances. He's done this sort of thing before.

    4. When a target is called, everyone will ATTACK THE SAME TARGET. Common priority is Monks > Mesmers > Elementalists > Rangers > Warriors. Shadow Beasts rank somewhere in the middle. No sense trying to beat on a Shadow Warrior when there's a Shadow Monk healing from the back lines.

    5. When the party leader says "RUN," you will RUN. You will run such that you do not aggro new groups. You will be smart about this.

    6. Sometimes you will be asked to TAKE A DIVE to save others, especially when you're running away. Do it, unless you can give a valid reason why not.

    7. Do NOT TALK to ANY NPC's without consulting with the group. Do not accept quests from anyone without consulting with the group. You will not talk to Rastigan until you've killed all the Shadow Army and retaken the tower. No questions allowed.

    8. You will NOT AGGRO a mob until the entire group is ready. You will wait for casters to regen their mana. You will let health be restored. Patience, young Padawan. The Force is not with you yet.

    9. Do not LEAVE the party for NO REASON. If you have to go do something, either in the GW Universe or in Real Life, let us know. Please be courteous.

    10. "OMG ONE PERSON LEFT NOW THERE'S ONLY SEVEN GUYS" is NOT a valid reason to leave the group. Last night I had a 5 person group (all three warriors deserted after the first quest) complete the Wailing Lord quest. Yes, two monks, two elementalists, and one ranger managed to complete that quest. It was hard. We were victorious.

    11. EVERYONE should pay to enter the Fissure. I've recently been magnanimous, and been paying for groups. I've since learned that people have an entirely different play perspective if they have money riding on the line; even if its only 125 gold. People that are along for a free ride are usually more reckless, and more apt to quit.

    12. Use your COMMON SENSE. Most people seem to leave this behind at the Statue of Balthazar in the ToA. If a situation arises that we haven't covered how to deal with, then try and be smart about it.

    Now if only people actually listened and IMPLEMENTED these things, we'd all be happy.

  2. #2
    In some groups mesmer s hav eto be targeted before monks..
    In skeleton groups, we usually go for the ether breakers before the skeletal bonds.I generall target shadow mesmers before shadow monks too..a good mesmer can do lots of havoc :p

  3. #3
    so true so true ... but then

    if, only if, ...

  4. #4
    Quote Originally Posted by Rahn Fhtagn
    In some groups mesmer s hav eto be targeted before monks..
    In skeleton groups, we usually go for the ether breakers before the skeletal bonds.I generall target shadow mesmers before shadow monks too..a good mesmer can do lots of havoc :p
    Monks can heal the mesmers are you are trying to kill them.

    Sorry, down in the FoW, if you don't take down the Shadow Monks FIRST, you are wasting your time.

    Skeletal Bonds don't seem to be full fledged monks. I think they are more like Charr Martyrs with infuse health. I could be wrong.

    Also, the point remains the same; attack the called target. Focus fire.

  5. #5
    Quote Originally Posted by UchihaMaeda

    12. Use your COMMON SENSE. Most people seem to leave this behind at the Statue of Balthazar in the ToA. If a situation arises that we haven't covered how to deal with, then try and be smart about it.

    http://forums.gwonline.net/showthrea...t=common+sense
    all i know is that talking to rastigan does nothing really. he doesn't follow you, that's a common misconception. he goes to the designated area when you kill the first ranger/abyssal group.

    id' like to add that hex removers are VERY useful, since most warriors can't understand the phrase "don't attack when hexed with spiteful spirit". i think they get lost somwhere around 2nd word of the sentence.

  6. #6
    Quote Originally Posted by UchihaMaeda
    4. When a target is called, everyone will ATTACK THE SAME TARGET. Common priority is Monks > Mesmers > Elementalists > Rangers > Warriors. Shadow Beasts rank somewhere in the middle. No sense trying to beat on a Shadow Warrior when there's a Shadow Monk healing from the back lines.
    I disagree. I've found it works quite well, even better, to kill the lone mesmer the shadow armies bring than to charge the monks first. A quick gank of 8 and he's down so as not to bother us with empathies and shatterings while we take care of the healers.

    Also, I've found it's smart to kill beasts as quickly as possible. Spiteful spirit HURTS, especially cast on 3 wars next to each other ganking the monk. By the time they realize they're hexed 3/8 of the team is dead and the monks have no more mana.

  7. #7
    You forgot one of the most important rules!

    Don't complain about shards or ecto dropping for others and not you. This goes for all good items actually. It's annoying and detrimental to team spirit. Everybody gets their drops eventually, even if it's not until a different run.

    Also, a lot of people are so hardcore and serious about UW and FoW that they forget to have fun, making the run miserable for everyone. Yelling at others and being impatient doesn't make anything go faster or easier. This is a game, not your life's quest.

  8. #8
    1. EVERY player must bring a RESURRECTION SPELL of some sort. If you don't have a monk as primary or secondary, then bring your signet.

    Absolutely not...while it's a good idea to get as many res possibilities as possible down there, the slot can be much more useful as something that keeps people from getting killed than bringing them back (just my opinion as I'd rather worry about people living then bringing them back) I'd much rather put a well for my nec to help the others in the group than suck up the spot with that god-forsaken res signet. And I feel that way with every class except monk and monk secondaries (who should bring res)..I just would rather everyone else bring something to help us kill/stay alive than a res sig. (Not that I'm biased against the sig or anything...I just think it's useless) :) hehe...like I said..just my opinion...as a lot of these will be.

    2. If all you have for your res spell is a SIGNET, then do NOT use it unless ALL monks and monk secondaries are dead. Exhaust all other options for resurrection before using a signet.

    Agreed here...if you bring it.

    3. One person (commonly the party leader, but not always) will be the DESIGNATED LEADER. He is responsible for party direction, calling targets, and drawing on the compass. You will follow this man's directions under all circumstances. He's done this sort of thing before.

    That is true as long as everyone agrees who that person is going to be.

    4. When a target is called, everyone will ATTACK THE SAME TARGET. Common priority is Monks > Mesmers > Elementalists > Rangers > Warriors. Shadow Beasts rank somewhere in the middle. No sense trying to beat on a Shadow Warrior when there's a Shadow Monk healing from the back lines.


    As I believe others have said....Some of the groups require that the mesmers go away first...as they cause the most trouble.

    5. When the party leader says "RUN," you will RUN. You will run such that you do not aggro new groups. You will be smart about this.

    Amen to this....


    6. Sometimes you will be asked to TAKE A DIVE to save others, especially when you're running away. Do it, unless you can give a valid reason why not.


    I suppose there could be a situation where this needs to happen, but unless you're the last one alive and have no res, so that dying would send you back, I wouldn't do it........actually....I take that back...I would to help the monks get away or someone who had a res that could come back and bring us back up....that's about the only thing I can think of.

    7. Do NOT TALK to ANY NPC's without consulting with the group. Do not accept quests from anyone without consulting with the group. You will not talk to Rastigan until you've killed all the Shadow Army and retaken the tower. No questions allowed.

    Yes...do NOT get chatty with the ghosties.....less bad bad things happen to ye and your party.

    8. You will NOT AGGRO a mob until the entire group is ready. You will wait for casters to regen their mana. You will let health be restored. Patience, young Padawan. The Force is not with you yet.

    Hehe....seconded. :) As a caster I can't tell you the number of times I've gotten onto someone for aggro'ing while I was still at < 50% energy.

    9. Do not LEAVE the party for NO REASON. If you have to go do something, either in the GW Universe or in Real Life, let us know. Please be courteous.

    Yeah...I'm cool with almost any reason for leaving the area as long as it's made known to everyone so we can prepare properly...it's just polite.

    10. "OMG ONE PERSON LEFT NOW THERE'S ONLY SEVEN GUYS" is NOT a valid reason to leave the group. Last night I had a 5 person group (all three warriors deserted after the first quest) complete the Wailing Lord quest. Yes, two monks, two elementalists, and one ranger managed to complete that quest. It was hard. We were victorious.

    As an addendum - unless you are in a specialist group which REQUIRES each person do a specific part of a puzzle there's no need to worry until you get down to around 4 people.....and really don't get tooooo mad b/c you're xp is going up as well as your drop frequency, so just go as far as you can and at least die fighting.


    11. EVERYONE should pay to enter the Fissure. I've recently been magnanimous, and been paying for groups. I've since learned that people have an entirely different play perspective if they have money riding on the line; even if its only 125 gold. People that are along for a free ride are usually more reckless, and more apt to quit.

    I've noticed this tendancy as well.....and I have no problem with people waiting for the last minute to pay, as sometimes groups fall apart, but it's only polite to pay your way and unless you've just got someone who's doing fissure or UW to goof off and is willing to let you go play with them then you're going to need to contribute...it'll make you feel better, and the party leader will thank you for it.


    12. Use your COMMON SENSE. Most people seem to leave this behind at the Statue of Balthazar in the ToA. If a situation arises that we haven't covered how to deal with, then try and be smart about it.

    You're absolutely right.....but good luck with that...hehe


    Now if only people actually listened and IMPLEMENTED these things, we'd all be happy.


    or at least we'd all be a lot richer. :)

    good list.

  9. #9
    Good stuff mate.

    I always kill Monks then Eles as there damge is higher i think than messers & they pop fast, then messers, then beast & always warroir last.

    I do put giant troll ect high on the list to cos there area effect damge.

    Getting people to stand still & relise there is moving bunches is the hardest job in this game.

    You can also claer well round the back upto 2 ranger & that make life much easier when you come back round the normal side.

    Had a pretty good team the other day & the dawn griffin bugged & 1 wanted to stay with us for the rest of the time we was down there, very annoying & cost us an early shower in the end.

    On the paying part, I let leader pay or im leader I pay then 1s you killed the first bunches & seen the team is ko then we stop & make everyone pay there 125g.

    Another thing iv starting doing is checking everyones armor spec & infued, funny how many have quit when asked & all that have been happy to show that team has allways been good.

    That very important as a monk, I wasted far to much energy on 1 poor un sorted member wile losing key member of the team cos helaing 1 dummy with my biggest spells.
    Last edited by SinBin; 03-08-2005 at 14:22.

  10. #10
    Nice post mate, agreed on the majority.

    Hmm, now all I need is for us Euros to get access ;)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •