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Uh-huh. I switched to R/Mo once I got barrage, mainly so I can spam that and judge's insight. My only problem is, my energy drops too damn fast leaving me doing about 20 damage per shot when I can average about 80.
Obvious, I need a bit of help. My build is as followed:
Attributes:
Expertise: 8 + 1(Rune) = 9
Markmanship: 11 + 1(Rune) = 12
Wilderness Survival: 8 + 3(Sup. rune) + 1(Mask) = 12
Smiting Prayers: 9
Skills:
1. Power Shot
2. Hunter's Shot
3. Penetrating Attack
4. Barrage[E]
5. Troll Unguent
6. Judge's Insight
7. Whirling Defense
8. Rebirth
Now don't say Rebirth is eating my energy, I only use it after battles.
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try zealous string..?
Not a solution to your energy problem per say, but why is wilderness so high you only have troll ungent from that line, maybe putting more points into expertise (get it up to 13 for the next drop in cost for 5 cost skills).
Something like this maybe
exp = 10 + 1 + 3 = 14
marks = 11 + 1 = 12
wildernes = 4 + 1 = 7
smiting = 9
which would make it easier to keep using barrage.
EDIT: changed attribute layout to get best 5 energy expertise
Last edited by krispykritter; 11-08-2005 at 20:02.
Crispin Eagle Eye Ra20 | Marie Currie Mo20 (PT, PC, PE) | Peottre Blackwater W20 (PT) | Nex Era N20 (PT)
Nex Magister A20 | Nex Venificus E20
Proud Officer of Veritas Invictus[TRUE] - GotW 24/10/06
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Originally Posted by snowkissed
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Higher Expertise. Druid's Armor. Like the two above me mentioned, Zealous String, Balth Spirit.
Let's assume you take..
16 Expertise
1.5K Druid's Armor +10
Zealous String 1 <
Balth Spirit 1 <
2 + 12* Energy for Barrage. Which means you leave 10* energy for Judge's, which lasts for more than 1 Barrage anyways. Hmm.. Maybe I should try this build.
Now for the skills, a little adjustment. Take Tiger's Fury, it lets you attack more often = more energy.
Good luck!
* Maximum.
There's no point in getting experitise up to 16, since there's no benefit to 5 energy skills after 14.Originally Posted by Blade of Doom
Crispin Eagle Eye Ra20 | Marie Currie Mo20 (PT, PC, PE) | Peottre Blackwater W20 (PT) | Nex Era N20 (PT)
Nex Magister A20 | Nex Venificus E20
Proud Officer of Veritas Invictus[TRUE] - GotW 24/10/06
Be A PAL
Originally Posted by snowkissed
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Cardinal rule of min/maxing check if you can use fewer attribute points for the same spread could result in a higher attribute level:Originally Posted by krispykritter
your: 9 +4, 11+1, 6+1, 9 could be:
10 +3, 10 + 2 (mask+minor), 7+1, 9
You have an extra rank in wilderness survival by doing this. May or may not improve actual skills performance (in this case it doesn't I think because unguent is the only wilderness skill and has the same regen with both).
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Works quite well, but having only 5 energy regen from troll unguent SUCKS. Since I'm already using a superior expertise, I don't want to use a superior wilderness survival.Originally Posted by krispykritter
Instead of sup WS, take marks to 10, add a major marks, and put the freed up points into WS, this sould bring you up to 7 WS +1 = 8. With a Vigor + fortidtude weapon mod the health loss is reasonable.Originally Posted by Cocotroid
Crispin Eagle Eye Ra20 | Marie Currie Mo20 (PT, PC, PE) | Peottre Blackwater W20 (PT) | Nex Era N20 (PT)
Nex Magister A20 | Nex Venificus E20
Proud Officer of Veritas Invictus[TRUE] - GotW 24/10/06
Be A PAL
Originally Posted by snowkissed
Take a enchanting grip so ur insight lasts longer.