Day two of domination week! We take a look of one domination spell that generates so many questions and so many disappointed looks caused by underestimation. Today's spell is...
Spell. For 5-37 seconds, one random spell is disabled for target foe and Arcane Thievery is replaced by that spell.
Yes, if you dont have the rank for the spell that you stole, you will use the spell at rank 0 power.
Many people become disappointed after hearing this fact, but it's main purpose is not to be able to use a spell against an opponent but actually to disable one spell from the opponent for a long time.
Even if you were not able to use the nabbed spell, it is still an advantage to your side because the opponent cannot use this spell you just took; if you were to steal a spell has a rank that you invested on, then that is just an added bonus.
Notice its recharge being 10 seconds. Its recharge is actually a minimum of 10 seconds because if you have domination rank high, arcane thievery will remain being the spell you stole until the duration ends. With this in mind I like using this spell best when my domination rank warrants it a 15 second more or less duration, therefore i can keep nabbing random spells off opponents skill bars.
PVE: 8/10 (Monsters have a very small skill bar, robbing on is like half-blackouting them)
CAPVP: 7/10 (You can take a W/Mo's healing hands or rob the KD warrior's aftershock)