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Deadly swarm does NOT ignore armour, as another poster had pointed out. On 15 death, it does 24 damage to desert devourers, woo hoo!Originally Posted by reciprocal
Moreover, if you ever used a necromancer, you'll know that the swarm moves VERY slowly, and it is entirely possible to actually sprint out of the effect.
Last edited by Stygian Abyss; 25-08-2005 at 17:25.
I see absolutely NO reason for nerfing Chain Lightning. It is one of the better spells in the game,why make it mediocre?I think the exhaustion is enough of a penalty. You can't use CL very often because you will screw your energy.
And no, 3 air eles can't kill 3 people, not so fast at least.They can do major damage but even if they Arcane Echo-Chain Lightning that will give them 2x exhaustion and lots of energy spent which is bad.
12+3+2 =17, at most its 18, and thats at best 20%Originally Posted by Rook0792
No, they are listed as 1-12 because 12 is the max you can get without runes, calculations are obviously applied beyond attribute level 12 though2) And this is paraphrasing what someone else has said. Skills are generally based around 0-15 points.
eg. Chain Lightning
0 - 10 damage
15 - 100 damage
Lightning Strike
0 - 5 damage
15 - 50 damage
Lightning Orb
0 - 10 damage
15 - 100 damage
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12+3+1+2+20% chance of a +1Originally Posted by TehPantlessHero
That's 19, if you're lucky.
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Obviously you failed at Grade A smarts in your schoolOriginally Posted by TehPantlessHero
Glyph of Elemental Power (availability)
Description: Your elemental attributes are boosted by 2 for your next spell.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 5 Seconds.
Linked Attribute: None.
Skill Type: Glyph.
So attribute 12, +1 head gear +1 20% weapon, + 3 sup rune +2 glyph.
ho humm... 19?
So you think it's pure chance so many of the skills work out with a very even count at attribute level 15?No, they are listed as 1-12 because 12 is the max you can get without runes, calculations are obviously applied beyond attribute level 12 though
Signed,
Read My Other Posts On The '' First '' Thread About This , **** Anet =d
The list of 0-15 is correct, anyone can check if their chain lightning does 100dmg at 15 air attribute
TehPantlessHero obiviously does not play an ele so he have no idea at what dmg does the spell do at what point
Currently air do 100 dmg at 15 air, fire do 112 dmg at 15 fire
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You can have Multiple Spirits out at once, but only ONE of each type. Making a new one of the same type erases the old one.Originally Posted by Incognito2me
Hey..
85 dmg, or 106 dmg, it wont matter if the other team has no prot spirit.
If they do, you'll end up doing 45 dmg either way, or so..
To NTspam, maybefire says more dmg with 15 on both, but it does much less because of no armor penertration.