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Well just thought i'd post my build for droknars runs:
Skills:
Sprint
Charge [ELITE]
Balanced Stance
Defensive Stance
Purge Conditions
Healing Signet
Mending
Healing breeze
Attributes:
Healing Prayers - 9
Stength - 10 + Major Rune = 12
Tactics - 9
Swordsmanship - 9
You dont really need swordsmanship, you could take points out of that and put it in tactics.
This build does work as your can see:
Let me no what u think :D
thats a good build but i use "To The Limit!" and Rush instead of Healing Breeze and mending
ill hafta try urs out looks like it would work very well
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It's cool to see what the Pros use - can you send a pic with your run route? I'd like to try it just for fun. :)Originally Posted by DarkJed
Just a little more info:
Warrior/Monk
Level: 20
Strength: 12 (9+3)
Swordsmanship: 9 (8+1)
Tactics: 9 (8+1)
Healing Prayers: 9
- Sprint (Strength)
For 13 seconds, you move 25% faster.
Energy:5 Cast Time:0 Recharge:20
- "Charge!" [Elite] (Tactics)
For 9 seconds, all allies in the area move 25% faster.
Energy:5 Cast Time:0 Recharge:20
- Balanced Stance (Tactics)
For 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
Energy:5 Cast Time:0 Recharge:30
- Defensive Stance (Tactics)
For 9 seconds, you have +24 armor and you have a 75% chance to evade melee attacks. Defensive Stance ends if you use a skill.
Energy:5 Cast Time:0 Recharge:45
- Purge Conditions (Monk other)
Remove all conditions from target ally.
Energy:5 Cast Time:0.25 Recharge:30
- Healing Signet (Tactics)
You gain 108 health. You have -40 armor while using this skill.
Energy:0 Cast Time:2 Recharge:4
- Mending (Healing Prayers)
While you maintain this Enchantment, target ally gains 3 health regeneration.
Energy:10 Cast Time:2 Recharge:0
- Heal Area (Healing Prayers)
Heal yourself and all nearby creatures for 120 health.
Energy:10 Cast Time:1 Recharge:5
i change healing breeze for Heal area seems to work.
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I never tried to customize my status bars ,glad I looked though cause I like that better than the standard one,I'm not into running people though.Originally Posted by DarkJed
I prefer ranger running skills, such as storm chaser and dodge for the extra sticky situations.
You have a sword equipped and an axe on switch. The Axe from the Henge of Denravi Weapons/Crafter has a base +25 health, and you can put a fortitude mod over that. Even a base +20 nets you +45. Even if you had a +20% enchanting pommel on your Sword you probably don't cast breeze 10 times the entire run, so the extra life is the stronger choice.
:happy65: cool but wat shield and wep u using and runes,,, :confused: