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Ok the most anoying thing about pvp with my guild is that fact that I need to keep switching pvp-builds which even with an easy to grab setup is taking to long in my opinion. It has happend a couple of times were I was requested to go monk for a tomb build with a guildies and some random dudes that the random dudes dropped out while waiting for me to change.
There are a set of pvp build templates allready available but in my opinion they are not very usefull to me. The flavor of the month is IWAY w/r and if I am requested to build one I need to customize it. Now what I want to do is to save that build into my "favourites" so that I can again use it when I am requested for IWAY w/r. Just to make the stuff more easy to grab out of the bag (yes I have all my slots used up for RPG part so I can unlock the remaining stuff with the different chars.)
With this personalized templates its far easier for me to build a pvp character out of scratch. Just put the favourites in the huge file that is being created on my computer and I am happy again =).
Cheerz for reading and hope this gets implemanted. :howdy:
Sounds good, but is basically the same as implementing an infinity of PvP character slots. For server resources reasons, somehow I don't see this happening... :(
edit: and storing this on a file in your computer won't happen, because it would lead to exploit no doubt. All your characters are stored on anet's servers for this very reason.
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Would be nice as i only have the one PVP slot, yet i do more PVP than PVE. I cant delete my other characters though, as ones my "farmer", ones collecting mesmer skills, and the other is playing along with a friend.
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Yes please !![]()
And all those builds can be saved client side.
This is my most wanted feature at the moment.
agree this could be done client-side.Originally Posted by Serendipity
It's a good idea, been discussed to death in several other threads.
Man that would be nice. We can dream can't we?
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Well no offence, but if they did let us save them client side (your PC) then the next thing you and eveyrone else would be posting is how some player is completely eminating everyone in the arena's and he is only level 5!!Originally Posted by Serendipity
In other words it opens doors for the players characters to be exploited.
Honestly I would be prob one of the first to try it...
Its just human nature for people to try to dominate each other.
So IMHO, for whatever its worth.. The characters are best left server side..
Cheers,
Joey
Agreed and the issue isn't whether or not ANet could deal with an exploit the issue is: Is it worth the investment of their time and money for a non-monthly fee game to offer this convenience and then have to put resources into countering exploits?Originally Posted by SilentMoon
Speakest not of client-server communications unless thou knoweth what thou speakest of.Originally Posted by Cerinious
The client-side storage should simply be say, a text file that outlines the 8 skills, and the equipment + upgrades that your client ASKS the server to provide. If something is not unlocked, then the server refuses to provide the client with that item.
The biggest difficulty would be making the system work with game updates that remove PvP skills or upgrades. Of which, there have been none of, up to this date.
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No it won't be a problem either. Same thing as with unlocks. It's simply a substitution of a chore of going through the a bunch of dialogs to pick your skills, equipment, hairstyle, whatever. All subject to server-side validation. Something invalid? Bumps you back to choose whatever screen.Originally Posted by MasterNightfall
Also that would almost eliminate the need for spending your character slots on PvP characters. Unless you buy some runes to put them on your equipment, or some unusual weapons.
Last edited by Alhandra; 06-10-2005 at 20:43.