This build works great for grinding out faction in CA. I ran this build so much people started calling me a FactionBot. It is designed to handle all the healing and prot for a team and give you reasonable energy management. Your greatest weakness is warriors, but fortunately this is CA so you can kite the hell out of 85% of them. It would totally blow in GvG or tombs.
Divine Favor: 13 (11+2)
Healing Prayers: 9 (8+1)
Smiting Prayers: 2 (1+1)
Protection Prayers: 9 (8+1)
Divine Boon (Divine Favor)
While you maintain this Enchantment, whenever you cast a monk spell on an ally, that ally is healed for 64 health and you lose 2 energy.
Energy:5 Cast Time:0.25 Recharge:1
Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of health instead, maximum 54.
Energy:5 Cast Time:0.25 Recharge:2
Orison of Healing (Healing Prayers)
Heal target ally for 50.
Energy:5 Cast Time:1 Recharge:2
Healing Touch (Healing Prayers)
Heal target touched ally for 42 health. Health gain from Divine Favor is doubled for this spell.
Energy:5 Cast Time:0.75 Recharge:5
Mend Ailment (Protection Prayers)
Remove one "Condition" (poison, disease, blindness, dazed, bleed, crippled, or deep wound) from target ally. That ally is healed 44 for each remaining Condition.
Energy:5 Cast Time:0.75 Recharge:2
Energy Drain [Elite] (Inspiration)
Target foe loses 8 Energy. You then gain 2 Energy for each point of Energy target foe lost.
Energy:5 Cast Time:1 Recharge:30
Inspired Hex (Inspiration)
Remove a Hex from target ally and gain 10 energy. For the next 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast Time:1 Recharge:0
Smite Hex (Smiting Prayers)
Remove a Hex from target ally. Enemies near that ally suffer 20 damage.
Energy:5 Cast Time:1 Recharge:15