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  1. #1
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    Energy Management

    Hi,
    I am running a healing build with my monk and I was just wondering somethings about energy management.

    Now I have OoB which I find very usefull! But I heard some people saying that Channeling was a lot better then OoB??? Now I tried channeling but it just seems like I do not get any extra Energy? Can someone please explain how this works?

    Thanks

  2. #2
    albhaf
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    channeling is only good if you are close to the enemies since it "steals" from them
    unless you want to go closecombat healing monk, i suggest you stick with OoB

  3. #3
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    I might also suggest looking at Mantra of Recall (Mes). Doesn't require HP sacrifice and has lower attrib requirement for higher energy return. But it does cost more up front: 10 MP.

    Only need a 7 in Inspiration to give 20 energy back in 20 secs. Fire it off before going in to battle and it will almost feel like a full boost when it activates. The only downside is that it is an enchantment and as such, can be shattered. However, as far as I can tell, when that happens you get all the energy back that it would've provided, just prematurely.

    I can't seem to put monk build together without it...which sucks, because I get no time with any of the monk elites.

  4. #4
    GWOnline.Net Member Reverie Albion's Avatar
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    Channeling is indeed efficient but you will have to learn to play with it and to reposition yourself. On some PvP map, the energy gain is just awesome (maps with altar). Area of effect of channeling is the size of a ward (picture it when you reposition urself)

    OoB is good energy management skill and does not require anything during battle (position, drain ....).

    So if you feel ready to dive into the fray ( and if you have a good prot monk) go for channeling.
    If you feel more like staying back, go for OoB.

    Give a try to Glyph of Renewal + Divine spirit, great fun but you will feel like a zealot spammer

  5. #5
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    Someone told me that the area of effect of Channeling is equivalent to the aggro circle on your map. It seems too large, but then again, I don't know. Can anyone confirm or disprove this?

  6. #6
    GWOnline.Net Member Reverie Albion's Avatar
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    chanelling area is 2/3 of aggro circle (ward size or 9 units*)

    *unit : the size shoulder to shoulder of a character

  7. #7
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    Quote Originally Posted by Reverie Albion
    chanelling area is 2/3 of aggro circle (ward size or 9 units*)

    *unit : the size shoulder to shoulder of a character
    And if you play a monk the way I do, should always be less than the distance to the enemy, which is why I don't use it. My Mo/Me has always used MoR and I'm a huge fan, but I'm getting ready to cap OOB just to give it a shot.
    .

    Previously known as dfscott

    Doyle (Me) | Leliana Kylara (T) | Cailee Kaysdottir (G) | Branwyn (W) | Yrynn (E)

  8. #8
    GWOnline.Net Member Reverie Albion's Avatar
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    I did not really found that positionning myself to make the best out of channeling did put me in danger (a couple times, but the benefit are pretty good anyway). On map with altar (like HoH), it's just a matter of how fast you can heal, rather than energy.

  9. #9
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    i use channeling + energy drain.
    channeling is for them iway bastarads.. most of the time i dont use energy drain but if i some how die im gonna be needing energy right away!

  10. #10
    GWOnline.Net Member Cantos's Avatar
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    Channeling can be so amazing, but it can also be really useless. I find most of the mesmer energy management skills require you to take your eyes of the health bars.

    Things like Power Drain, a great energy boost, but very difficult to use, although if against an obsidian flame spike group that would be extremely useful.

    Drain Enchantment is great, and it isnt too hard to find an enchanted target.

    Inspired Hex is again very similar but even easier to use, because you are already paying attention to hexed allies right?

    Energy Drain isnt so hot any more, but finding a good target to drain, (a monk usually) could take some time.

    Blood only has the one energy skill, but it requires no concentration to use, you just click it whenever it's recharged and you get energy. It's similar to Mantra of Recall, but has a more forgiving investment cost. OoB also nets slightly more energy than MoR over time.

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