0
Recently...
I've noticed that expertise has really been taken advantage of in pvp.
It's the best thing ever too good in my opinion.
Heck, just make yourself a ranger/necro pump up into expertise and wilderness survival... and go touch crazy.
Make yourself ranger/warrior and just load up one attack skill and you get a ranger/w that can never be hit.
Seriously it's insane.
I've made these 2 builts and their effectiveness is astounding.
Seriously though for the sake of pvp, I hate them.
I'm sure everyone whos faught against Slash(my 2 rangers) hates him.
Also one thing I like to bring up.
Rangers interupts are lame, it has very short cooldown time (or lasts for a very long time)
I'm not sure about this though, but arent mesmers suppose to be the interupters of the game? how come mesmer's interuptions take so freaking long to recharge while a ranger can just do it instantly with choking gas.
I'm not saying that I hate rangers.
It's just hilarious to see all these crazy expertise abuses running around.
Rangers can try to interrupt more often, but mesmer interrupts are far more precise, not to mention they all carry secondary effects of some type.Originally Posted by Rizzy
Although I agree to some extent, they do need to boost mesmer interrupts.
| Thumbs Up: |
| Received: 0 |
Touch necros are fun to play around with, but honestly they aren't that hard to beat. Just cripple them, or bring them down with mass degen, adrenal spikes, etc. As for the evasion ranger, that's so easy to counter. Just bring wild blow. 1 stance down, 2 stance down, 3 stance down, dead.
'Abusing' a primary stat isn't exclusive to rangers. Ever heard of a fast cast necro?
Last edited by Shortyafter; 06-11-2005 at 05:45.
Expertise is useful obviously, but to counteract this the majority of Rangers skills are expesive to start. Every Ranger is basically FORCED to get at least average expertise to get his skills down to a reasonable level. This is no different than say Energy Storage on an Ele, or Soul Reaping on a Nec. Unlike things like Energy Storage and Soul Reaping though, Expertise doesn't reduce the cost of all your spells, ratehr only your skills. This means that when playing for example a R/E, any Ele spells you use will be extremly expensive. Not only will Expertise not effect them, but you won't have Energy storage like Ele's would. The attribute is designed to help you manage your mana and that's what it does. It's hardly being 'abused'.
On the note of interrupts; whilst Rangers do make very good interrupters, they are the most easy to counter. Blind is basically gg for a while, as well as pretty much any 'avoiding' stance, which every char should carry one of anyway. They can also manually dodge your arrows if they're good, and energy denial can screw you over as well. Rangers also only have 3 interrupts, one being Concussion which cost 1000 mana even with expertise, and the other being Distracting which has a ratehr lengthy cooldown.
R/Me, now THATS a disrupting machine :happy34:.
| Thumbs Up: |
| Received: 0 |
Its not abuse, its just my favorite attribuite. My R/n and R/w do own, but they have weaknesses, and they require skill, Ive fought R/n and R/w with my other chars but have still been able to beat them. If they nerfed expertise i might never play ranger again, expertise is the way! Oh yea, and what about the uber w/e build? my friend uses it and he cant get touched, even if u do he takes basicly 0 damage, and all expertise builds have an enemy = Hexes, and rangers dont have defenses against that without Melandrus Resilieance.
| Thumbs Up: |
| Received: 0 |
ummm there are 4 actually, Distracting, savage punishing and concussion... and for the people who use conc shot good on you, but haveing an interupt that is only effect on spells and cost half you mana even at high expertise, seems a waste to even though it adds a nice condition, conditions are easy to remove.Originally Posted by Rane-
Last edited by Link Boy Hero; 06-11-2005 at 08:50.
Originally Posted by Link Boy Hero
Well, Since the conclusion seems to be that rangers are doomed... Just leave us alone with our useless expertise.Originally Posted by Shortyafter
The fact that YOU suppose that mesmers should be the interrupters of the game doesn't mean.... anything.Originally Posted by Rizzy
Mesmer interrupts are more effective or stronger.... but rangers can interrupt more often. That's how things are.
Yep Rane said it best, Ranger's are forced to use Expertise unlike warriors having to use Tactics/Strength for example. They could just buff up a weapon attribute and have there *cough* monk secondary to heal *cough* Since we don't gain adrenaline and everything we use costs energy I think Expertise is just right for this class.
Besides not every ranger buffs there Expertise to 13+ because some like to have high Marks Instead or high Wilderness. It's sad how we rangers have to use a Bow for attacks, Wilderness for a decent heal, and Expertise to cut skill costs down while other attribute points say for our secondary classes don't get enough points. Not saying WE MUST use a bow but if they had Expertise req. weapons or wilderness req. ones that would be nice. That's why I think it's great how rangers think outside the box and use there expertise ( no pun intended) to make there class combo versatile.
I know ANET wouldn't mess with our rangers and there Expertise since this class has come up with many useful builds concerning the primary attribute. If they did all hell would break loose, this Skill is our meal ticket! :lol:
| Thumbs Up: |
| Received: 0 |
my question is how is expertise any better then say energy storage? with enegy storage and a wepon you can have around 80 energy, with 14 expertise, rougly 80 energy while useing SKILLs that cost say 10 each, rangers also have less energy regen. i don't see how loading up on expertise is any better then say and elemtalist loading up on energy storageOriginally Posted by TheDivider
with 40 energy, at 16 expertise, a ranger has the equivalent of 100 energy with +6 energy regen for non-spell skills. However, where an elementalist is good at throwing around high energy cost spells, rangers are supreme at throwing around cheap non-spell skills.
It's a very powerful attribute, but the counter to it is the high cost of ranger skills and the generally high cost of caster non-spell skills.