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  1. #1
    Dakkas
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    W/N PvP build question

    I've been using the following build in CA:

    Axe 11+2
    Str 6+1 (I have a low req shield)
    Curses 12

    Rez
    Sprint
    Dismember
    Axe Rake
    Plague Touch
    Spiteful Spirit (E)
    Rend Enchantments -or- Rigor Mortis
    Parasitic Bond

    Yeah, I know, no damaging axe skills. However, huge damage axe attacks aren't much good if your target is running away and/or healing the heck out of themselves, so I find it's better just to Deep Wound/Cripple a squishy and count on the high damage crits while they attempt to run. And against a W or R, I just cast SS and watch them kill themselves (W/R w/ Tiger's Fury are my favorite: I SSed one and he did over 1000 dmg to himself and 2 adjacent teammates).

    My question is on the choice of Rend Enchantments vs. Rigor Mortis. Rend strips enchantments nicely, but its cast time is awful and the resulting damage I take is bad since Bond is my only self heal. Rigor Mortis nullifies any block/evade enchantments, but not regen or dmg reduction enchantments. However, it works on W and R stances as well.

    I don't have much experience with PvP, but for those of you warriors that do, which tool comes in more handy: stripping enchantments or preventing blocks/evades?

    Thanks

  2. #2
    How can you count on critical and normal damage with such a small amount of points put in str and axe mastery? :S

    Your critical chance is reduced comparing to people that have 16 in axe mastery and so is damage automaticly.
    And your damage is also reduced by smaller str 'cos less penetrating your attacks are (not much, but enough reduced to cause you problems since you don't have some wicked axe skills).

    I like to keep my str to 9+1. 10% penetration sounds fairly fine to me. ^^

    My 2 cents.
    Last edited by Nymon Bodom; 19-12-2005 at 15:50.

  3. #3
    Dakkas
    Guest
    Nymon, you didn't answer my question. Besides, don't melee attacks against a fleeing foe have a higher crit chance?

    Against anyone but a fleeing opponent, Spiteful Spirit does more damage than any attack skill. There is nothing more annoying than spending 18+ seconds taking 29+ dmg every time you do ANYTHING. One cast of SS on a W/R using Tiger's fury plus a few stances and shouts and you are looking at 650+ dmg to him and all adjacent foes. In that same time period an attack skill like Eviscerate may have done 160 dmg at most.
    Last edited by Dakkas; 19-12-2005 at 16:25.

  4. #4
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    You are forgetting that some players are actually smart enough to stop attacking when they see they have SS on them. Just the other night in TA this Necro cast SS on me, I stop attacking until it's gone then I resume. After he casts it a second time, he sees that I'm not attacking and realizes it's pointless to cast it on me.

    SS is only good for dumb warriors and PvE. Smarter players will wait for it to wear off or have it removed.

  5. #5
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    Here would be a better build:

    Frenzy
    Eviscerate
    Executioner's Strike
    Axe Rake (to keep those casters or anyone else from running)
    Disupting Chop (disrupt skills and disable them for 20 seconds)
    Weaken Armor (to help boost your damage)
    Plague Touch (you know what this does)
    Raise Signet

    Axe Mastery: 16
    Strength: 10 or 12
    Curses: whatever is left over

    Or instead of curses you can use Blood Magic for Vampiric Gaze/Touch to heal yourself a bit and do damage.

    Preventing blocks/evades is far better for a warrior than stripping enchantments. Having as many of your attacks land as possible is better. If you want enchantments stripped, have someone else do it.
    Last edited by Tru Reptile; 19-12-2005 at 20:27.

  6. #6
    Quote Originally Posted by Dakkas
    Nymon, you didn't answer my question. Besides, don't melee attacks against a fleeing foe have a higher crit chance?

    Against anyone but a fleeing opponent, Spiteful Spirit does more damage than any attack skill. There is nothing more annoying than spending 18+ seconds taking 29+ dmg every time you do ANYTHING. One cast of SS on a W/R using Tiger's fury plus a few stances and shouts and you are looking at 650+ dmg to him and all adjacent foes. In that same time period an attack skill like Eviscerate may have done 160 dmg at most.
    You're pretty much answering your own self and the more I look at topic the more I believe you just post it to have replys like "GG nice build m8, awesome" and stuff.

    Well no hard feelis but I don't like the build, and if I were you, I wouldn't rely that much on a damage done to fleeing foe.

    PS:
    I am quite sure you do alotof damage to fleeing foe, but no wonder my warrior would smash that damage pretty easily on same fleeing foe.

    I never did W/N myself, but I'd more do some big damage spike like I already have + nasty vampiric gaze + maybe one more skill from necro (SS?) Or whatsoever you like.

  7. #7
    I also don't understand why some people use Frenzy when Bersker Stance is so much better.

    Frenzy - 5 energy cost, 4 sec recharge time - 33% faster attack speed for 8 seconds and you take DOUBLE DAMAGE (no way m8, try to fire that in front of me or other good damage dealing warrior and you're pencake:)).

    However it is true that BS ends if you use a skill, but combined with random conjure skill it gives awesome ammount of damage 'cos your doign base damage + conjure damage (+10 in my case) 33% faster and you fill up your adrenaline 20% faster, in a few hits you damage your enemy pretty much, all you have to do after few hits of BS is start your damage spike and finish off your enemy in few seconds (especially if he is some weaker armor class).

    It also has 30 sec of recharge time, but at the time your Frenzy would recharge you'd probably spend your energy else where. Some other energy cost skill? Vamp. Gaze? Some elemental skill?

    OR simply (and most likely that this is gonna happen more often than energy lack) you have lost some of your health yourself in combat and second charge of skill that makes you suffer double damage would probably put you in a grave. :)

    Maybe Frenzy would fit your secondary class better, but I am quite sure that for most W/E's out there Berserker Stance is simply awesome.
    Last edited by Nymon Bodom; 19-12-2005 at 21:51.

  8. #8
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    Frenzy isn't bad IF you know how to use it. If you use it while getting pounded on and end up dying, then that's your fault. Rarely do I get attacked by another warrior, probably because they realize they are better suited attacking a softer target like casters and even rangers. Frenzy has a nice duration, only costs 5 energy and has a short cool down. Using Frenzy wisely to build up adrenaline and to finish off of whatever is left of someone is how I use it.

    I tried Berseker Stance and still prefer Frenzy.

  9. #9
    On casters IMO Berserker Stance works alot better (faster to charge spike).

    If noone attacks you Frenzy is good, but you don't want your target to call help over TS and have another dmg dealer on your neck while frenzy is on.

  10. #10
    GWOnline.Net Member glossu's Avatar
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    CA build
    Keeps Going, and Going, and Going
    W/N
    12+1+3 (16) axe
    12+1 (13) strength

    Skills -
    Disrupting Chop
    Axe Twist
    Frenzy
    Warrior's Cunning
    Victory is Mine! {E}
    Plague touch
    Sprint
    Res Signet

    I've had success with this in the CA. I find that very little can stop me. I can call a target, let's say a Monk, and Sprint to him, unload on him with Frenzy. If he's got something to evade me, I pop on Warrior's Cunning and keep going. This build self-heals pretty well with ViM! and axetwist + plaguetouch.

    Some alterations I occassionally run is I swap out Warrior's Cunning for Rend Enchantments and Disrupting Chop for Wild Blow. This pretty much owns the Rangers with Whirling Defenses and all that, plus it kicks the **** out of a protection monk with a thousand and one enchantments.

    Try it out and hit me back, just a chat, truly yours, your biggest fan,
    -this is Stan

    -glossu
    Rock 'n Roll :happy34:

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