I would like to say a great thank you to Jhadur
The micromanagement of using the lead / off-hand / dual attacks worries me.
I've played chain-based skill bars already (Soul Barbs Hexes Necro, Sever Artery + Gash swordsman), but the Assassin skills scare me because they're very specific of the sequence you must play in order to get the most out of them. For that matter, skill chaining can be tedious and unrewarding at times...
Best to see for myself now how it works...
The one problem I see is that if you miss the lead attack you can't attack with the offhand attack? Am I missing something, or is something like ward vs melee gonna make assassins very weak.
Break the chain and you deal virtually no damage sort of thing.... just my thoughts on it w/o even having a chance to play it
I am probably wrong but this sounds a lot like a rogue in eq2.
BEST dps in that game. IF someone else is tanking :)
BUT to carry a skill that can only do damage when a mob is knocked down
then carry another for each specific task...then try to chain them
this is going to be a Bit#$ with only 8 skills...A BIG negative
Last edited by littlenec; 20-01-2006 at 16:33.
All classes have this type of choice though - you can specialize towards building within your own skills, a teams, vs target(s) etcOriginally Posted by littlenec
Not having that would make the class shallow
You don't have to use a single off-hand attack, the skill icons all show one or two blades, ie a bunch of those dont require the double daggers it appears.
It is interesting to note it appears all dagger weapons are two-handed. Can't wield with a shield or focus. I have to go over the skill list but all showing 'one blade' should work with any other class and a melee wpn I'd guess.
I played Assassin a little htis morning, and yes, when you miss with a lead attack, you basically cannot use most of your other ttack skills. But when you DO hit, and keep hitting with your chain, you do a LOT of damage and inflict a LOT of conditions.
Yes, Ward vs Melee will mess this up. But consider that there are many skills to make it so that your skills cannot miss/be blocked/be evaded. Also, YOU CAN TELEPORT come on man that's insane lol...
Last edited by WingspanTT; 20-01-2006 at 17:27.
I think this deserves a sticky at least until we get it loaded into the main page.
Edit: I just noticed Recall -- it sure would be helpful running Elona.
Last edited by Doyle; 20-01-2006 at 17:44.
Last edited by tarutaru; 20-01-2006 at 17:59.
amazing tarutaru!!! thanks for that. these skills will probably be edited when factions comes out. but thanks dude.
i love you.