Logical enough, but it could use being added to the skill description.Originally Posted by Bravo
All your concerns are fair; I think cripplers would have a harder time if Hamstring could be fitted in somewhere as we both get to limp around the battlefield, but that's why this is an alpha build I whomped up in ten minutes at gone midnight instead of a final build.
I still think the whole package properly tuned could kick some serious butt against I'm Maybe Gonna Avenge You teams, though.
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Thread: Are Assassins Overpowered?
17-02-2006, 11:51 #101
17-02-2006, 13:00 #102
I'm sorry for jumping on the bandwagon, but while I'm also interested in the A/W alternative weapon build, I also have some critiques of my own on your build.
First, Wild Blow is redundant with your maxing out of your Critical Strikes. I see the value of having a critical hit at your command any time, but if your critical hit rate is already 35% (1/3rd of the time), you're bound to critical sooner or later anyway. At the least, you could get another (attack) skill.
On the other hand, second, where's the quick spike damage? Normal attacks, even with a 3rd of them criticals, won't be enough- any Assassin who has to wait to get his licks in to kill is soon going to be dead Assassin. The point of the profession is too kill fast and ruthlessly, not let combat go on in order to do damage (that's the Warrior's job). Savage Slash and your Riposte's combo isn't going to cut it. You need something readily available and at your command, like the Swordsmanship version of Dagger Mastery chain attack skills.
Third, you may be focusing too much on your Riposte's + Critical Defenses combo. Remember what they say about putting all your eggs in one basket. If your foes bypass the combo, much of your build is wasted. Versatility, utility and flexibility could be more beneficial.
Fourth, as said, defense. Healing and condition removal should be looked into (though hard for a A/W). Being able to block my sword won't stop my Fireball.
17-02-2006, 17:10 #103
I don't think Assassins are over-powered. I think they are meant to be the true melee-damagers. "Then what are Warriors for?" I hear you ask, well, Warriors have much more defensive stances and the highest armour values in game, making them have an ideal tank in parties.Of course, Warriors have much more weapons at their disposal, but none of them(with no attack speed buffs of course) can compare speed wise to the twin daggers of Assassins. Sure, not every Warrior is a tank......yet. But I predict that when Factions is released most Warriors will be needed to serve a tank role, and support damage. Have you not noticed that most of the Assassin's evasive skills(especially in Shadow Arts skill line) either have a short duration, a long recharge or do not block/evade but merely teleport the Assassin?(Other than Shadow Form, however this leaves you in an incredibly vulnerable state after its duration expires). What do you think?
Last edited by Tactical Lacitcat; 17-02-2006 at 17:13.
18-02-2006, 00:04 #104Just toss a cry of frustration to an assassin's way, and all they become are silly people with silly daggers.
Actually this made me think a little on how easy assassins really are to interupt.
I play ranger a lot, and my general lore of the game helps me immensly to spot and essentially stop combos even if they are done in rapid sucession.
It's pretty much going to be a fact that rangers are going to be an assassin's bane when factions comes out. all it's going to take is them doing a lead attack and BAM distracting shot / savage / punishing.
It's the same right now when you interupt a hammer warriors 5 hit devastating hammer combo.
You may even see some immolation arrow being rolled again.
18-02-2006, 00:50 #105Originally Posted by The Experimentor
As for the spike damage, the build hits fast enough to make the usual Final Thrust chain viable. Spike may well be better than invulnerability, at least in PVP. It'd be a bloody good Assassin farm build, though, wouldn't it?
18-02-2006, 09:35 #106Originally Posted by MaximumSquid
18-02-2006, 11:42 #107Originally Posted by MaximumSquid
18-02-2006, 12:16 #108
alot of ppl are saying use evades but assassins are masters of criticle hits and have a better chance of hitting past evades they also have some skills that automaticly crit thru anything... and skills which stop enemies from blocking/evading so they have counters for the evade/block thing
18-02-2006, 14:19 #109
and the blindness, spirit/price of failure? an attack or two might get through, but how fast before it cycles round again.
Quick experience from the barrage/pet ranger in PvE tombs... rapid succession of skills means that an interrupter like ranger or mesmer has a very high chance of interrupting something even if theyre rubbish at it. Say I try to interrupt an attack-skill and time it too late... I've just hit the next attack-skill in that combo sequence instead.
18-02-2006, 23:36 #110Originally Posted by Tactical Lacitcat