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My honest answer is...
yes...
This skill that blinds and daze for 8/12 seconds, potentially 9 with SQ... sounds like it's a tad too powerful...
It can still be removed quite easily. Monk with daze will still get rid of daze in 1/2 a second. Necro will have Plague touch, so it's not like there's no counter to it. Because there're plenty of counter condition out there, may be now those wa mos might actually bring them. May be the ritualist even has a spell or two to get rid of it. Of course even the premade comes with mantra of resolve.
However... it's not the only thing overpowered in GW atm. Take for example ranger spike, interrupt or even monk healing in certain parts of the game like arena. In fact ranger spike - interrupt is so powerful, that in successful GvG the only sure fire way to counter it is for everyone to bring distortion (yes you can bring bond, but any good ranger spiker, knows when to rend ench, and it's hard to put bonds back on). Which's very limitting build wise.
So yeah 2 wrongs don't make 1 right, but 2 lefts do. Blind + daze sound like a surefire way to kill 2 of the most powerful (if not overpowered) classes in GW atm: aka- monk and rangers. What do you think?
Last edited by Malchiel; 21-01-2006 at 08:30.
Two lefts don't make a right, three do. And if Anet finds it to be overpowered then I'm sure it will be dumbed down by release.
It is pushing it I guess. In CA its almost impossible for a Monk to stop me once I'm on them--I interrupt 100% of the 1 sec casts and cover Daze with Bleeding and Deep Wound next hit. They usually survive through the attack, but thats 7 seconds they can't do much at all and I can reapply it ~4-5 seconds later.
I think things like this are needed to make Dagger Mastery viable though.
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Okay I changed my mind. To NO. Not overpowered. There's one elite, one elite that can counter this.
An eye for an eye, sounds fair.
How about restore condition? That elite was useless before, may be it'll finally see the light of day.
Last edited by Malchiel; 21-01-2006 at 08:59.
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restore condition is one of the best monkelites in tombs btw i wouldnt call it useless :P
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Originally Posted by Malchiel
even mend ailmend can kill it ,coz its heals bilions of hp. Btw Temple Strike is very strong skill. And it interrupt. But imho, the biggest avantage of TS its so variable, u can "shut down" every caster AND warr/rang/ssn in just one skill!
P.S. sry for my english
And interrupts, evading, blocking skills can counter this skill. Just stop the lead attacks and temple strike will never occur. No, it not overpowered. There too many ways to stop it.
This skill is definitely overpowered. Far more game breaking than Tongue Bitter ever was.
It can be applied in 2 hits, it doesn't require any timing, it can shutdown anything in the game, it has a low energy cost and a low recharge.
GG balance
I've been running this R/A build in TA and CA quite a bit today:
Black Mantis Thrust
Temple Strike
Twisting Fangs
Tiger's Fury
Siphon Strength
Storm Chaser
Resurrection Signet
Charm Animal
Its fairly ridiculous. If I get TS off on a Monk, they are dead unless someone else disrupts me. Anything 1 sec or longer cast is interrupted 100% of the time, and 1/4th sec casts about 50% of the time. The Monk has no way to stay alive until Daze wears off--they die before it does--and even if someone else heals their conditions they have to go through Deep Wound and Bleeding first. Probably needs a nerf, but for the love of god buff the other dagger skills.
assassins (as far as I know) do not have any interupts. daze might help others, but this can only be really used if you havea full 8v8 CO-ORDINATED team that have been TRAINED to do this well...
possibly:
3 A/X temple strike
3 R/X MANUAL interupt
2 Mo/X Heal