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  1. #31
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    Quote Originally Posted by Frizzy
    As far as i can see A/W is the new W/Mo.
    That would actually be nice, it would make our targets less aware of the danger, and thats when the assasin is so wonderful.

    Spiteful is actually pretty powerful. Does 37 damage per action at 16 curses. But you are right that it ain't that fantastic in the arena.

  2. #32
    GWOnline.Net Member Zero RoGuE's Avatar
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    Quote Originally Posted by Suppemand
    That would actually be nice, it would make our targets less aware of the danger, and thats when the assasin is so wonderful.

    Spiteful is actually pretty powerful. Does 37 damage per action at 16 curses. But you are right that it ain't that fantastic in the arena.
    actualy, no....Ive been working with the assasin for a few days now(you know what days i mean) and ive found that it will probaly be A/Mo. Why? three words Mark of Protection. basicaly cast it then tele into a heck load of enemies, do your thing then tele out just as the mark begins to fade. Ive been working on an A/Mo that is becomeing really annoying... in fact in most random matches hes the last to die..

  3. #33
    GWOnline.Net Member Lefaras's Avatar
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    Quote Originally Posted by Frizzy
    Sorry but spiteful is useless in PvP. It does what like 25 AOE damage per action, whoopdie do, for 15 energy might i add. Assassins are as easily countered as IWAY, blind or anything anti melee will work. No rits are not "GGed" by AOE damage. Ritualists have alot more useful skills then just ones related around spirits. Those channeling magic skills do insane damage, plus weapons are a great addition to any team. I won't consider an assassin deadly until i see one based around it's hexes and other spells, not the melee aspect. As far as i can see A/W is the new W/Mo.
    Well, at least A/w looks better than a W/mo :p

    However, unlike a w/mo, a a/w is extremely weak if played wrongly. Hence, most prob we will see a lot of A/w running ard and quickly died down as time go by.

  4. #34
    GWOnline.Net Member Urda's Avatar
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    I didnt play Assasin this weekend. I played Ritualist and was pissed how fast Templestrike often killed me. I was was in need of an anti-melee-skill : "Vengeful Was Khanei" was great. 4/5 Assasins killed themselves in seconds. Seems they arent smarter than frenzy-spitefullspirit-W/mos...

  5. #35
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    Quote Originally Posted by Zero RoGuE
    actualy, no....
    You don't think people underestimating assasins is a good thing? IMHO it is

  6. #36
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    Well, out of the prebuild characters, the assasin/warrior was the worst character. I can hardly win 40% of the matches with him. There are 10 thousand ways to counter melee, and he is too stright toward.

    I have a lot more luck with the elementalist/assasin. After changing the skills around a bit, I play it the way it was meant to be played: Hit and Run. I teleport in, do my "melee" nukes, and then teleport out. I win a lot more with him.

    However, the best of all was the ranger/assasin. With her high expertise, she can use assasin attack skills almost non-stop. And she can cause conditions like no tomorrow. With her, I do not kill my target. I leave once I finish my combo on the target, by which time the target will have bleeding, poison, and deep wound all together. It does not benefit me to keep hitting this target anymore, since now the target is lossing massive health over time. So I would switch to another target, and apply the same combo. The enemies usually dies one by one.

    There is no class that is invincible. Hence, assasins are not invincible. However, they are not easy to kill neither. Remember, assasins cannot tank as well as warriors do. But as a benifit, assasins armor have 70 armor, 4 energy regen, with no defects. With so much energy, assasins do not need to rely on adrenline skills. They can use, pretty much, all mage class skills to fit their play style.

    The key is, do not be stright forward with assasins. Be creative, abuse your energy regen and higher than mage armor.

  7. #37
    GWOnline.Net Member Bickety Bam's Avatar
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    I agree with the above. R/A is very powerful. I went conditions as well - used apply poison and then jagged strike/cripple and then the dual attack to cause the deep wound and more bleeding. Then either leave and attack another target or if a monk take them down as fast as possible before they can remove the conditions.

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