I think you misread me then Tsume. I don't usually say Afternoon to someone I am trying to disrespect.
So I hope that either you or Pat won't feel that was my intent, because it wasn't. That is a laugh emote...not a roll eyes.....
The reason I listed the recharge on RM is salient. It's 18 seconds every 30 seconds. Nine seconds of no coverage I don't think is terrible. Plus of course we have myriad ways to increase/decrease recharge etc.....so even then it could have full coverage if Aechoed.
But there are some assumptions I think people (it seems) make when they discuss a skill as "overpowered":
They tend to think in terms of point A to Z. A ----being the use of the skill....and Z being the death of that opponent. Just because I can't interupt every single action of an opponent does not mean that interupts are a failure. Sometimes when using a counter....all I want to happen is to get to the letter F twice......and then eventually somebody else will take that char to Z (savvy?). So when a counter is suggested, I think it will sometimes be dismissed as only being partially effective; well, in terms of group dynamics, many times the partially effective is exactly what is needed.
Second, sometimes I think people also concentrate on a Skill Vs. Skill situation as opposed to several interactions between those skills and a combos. For example, you mentioned that Distortion is spammable.....well in one sense you are correct. You can keep hitting Distortion in PVE when you are standing outside LA until the Mursaat come home. But not when you are being attacked, or under enegy denial, or etc etc etc. RM is 18 seconds...that is almost 4 casts of Distortion.....and by that time the Distortion User should be dead (cover hexes etc still part of basic tactics etc). And it is not about perfect calling here either.....if one warrior says...."Hey, I'm going to keep going after that Mes....keep an eye out"...then the Nec can do that...and re-apply and cover whenever they have a chance....so you may not get him the first time...but over a period of time. It is not in context of a single tete a tete encounter between one skill and another. But a series of unfortunate events.....
Third, most likely I can create any scenario I want to make a skill seem effective or rotten, that is the strength of the game. But, as we saw when LuLu created the "Necro's Suck" video, visual, "real world" demonstrations can open all our eyes. So when somebody says a skill is overpowered, and then describes a scenario, would'nt you think that perhaps it might be more effective to back that up with "real world" auditable proof? If Distortion is really a seriously overpowered skill, why not show us that after creating a build and team to destroy its use, and then show us that video when you come up with a total failure to do so? Bring the build into the forum, have people suggest tweaks (just like a PVE thread), trot it back out another time...and if it fails there. Then you have a POWERFUL argument regarding the UBER ness of that particular skill you want changed.
But I have not seen this very often. Why is that? Is it possible that perhaps we really have not given the counters a fair shot? You mentioned that RM has failings....have you actually tried this out in GVG contests, in conjunction with the whole team, and found that it absolutely is no solution? Even with all the other tricks in the bag to back it up etc? And not half-heartedly at the last minute...but with a purpose?