I remember playing Baldurs Gate and NWN. Those forums payed attention to their storyline by official representatives.
GW lacks in this department IMO.
Wouldn't it be great if whoever was responsible for story and game content developement, post once in a while?
Like why would I need to look through the sources of info to find out who is responsible for the storyline content. Just by going on to major fansites, those guys should be seen and well known, readily available.
For a game company that does have such well known reputation to listening to player feedback, why is their input and feedback lacking when it comes to LORE?
In defense, I remember reading numerous post and threads that utterly trashed the storyline. The lack of the development of Prince Uriks 180* turn from conquering the Charr invaders to the "run away ... run away" attitude comes to mind. Which isn't a very good basis to start any dialogue with those responsible for story development and perhaps scare them off to boot!
But this forum seems to have a very "level head" when it comes to exploring the good and bad points of the world that is Guild Wars.
So I wonder again ... Why is official input and feedback lacking? ......
This is more of a statement than any desire to create discussion, because only those "official folks" at Anet would have the right answers.
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Thread: Anet feedback?
25-02-2006, 22:47 #1
25-02-2006, 23:09 #2
Gaile said they have a team for holiday events now. Perhaps theyīll consider creating a team for lore as well.
Someone should ask her, when sheīs online next time.
I suppose they didnīt think so many people would actually be interested in the storyline.
26-02-2006, 00:38 #3We cannot confirm or deny the paleolographical findings of Mr. Eratimus. In fact, we cannot confirm or deny the existence of runes, signs, heiroglyphs, or newly-devised ancient Tyrian alphabets. If we were going to do so, we'd have to point to a certain artist named Matthew Medina, and comment on his exceptional ingenuity and the remarkable creativity displayed in such a project.
However, you know how it goes: We cannot confirm or deny the existence of any such artist.
26-02-2006, 00:46 #4
Dang, I'd really love some feedback on this. Mainly, if we're digging in the right direction. My biggest worry with this is the possibility that we're not as much uncovering lore as we are making it. That's why I really think twice before reaching any conclusions.
26-02-2006, 05:10 #5
I firmly believe that something went wrong in the storyline department of ANet, because all the potential for an absolutely amazing storyline are in the game, but a lot of dots are left unconnected.
For instance, there is a "companion" story to the game features Devona and crew, but it is left unfinished, and has lots of mistakes that don't line up with the game's official lore. Also, the characters in question make apparences in the game, which suggests that the buddy story was supposed to explain a lot.
Also, the things we are talking about are in the game, no question, but we are left connecting the dots due to removed quests or oversights. I don't believe that ANet went through all the trouble of putting this stuff in the game simply to inspire fan forum lore discussions. They were obviously planning to connect the dots at some point and just never did.
That said, it may also be something relating to the multiple chapter concept. Ten chapters from now all this stuff may be answered, and we will look back and be like, "Well damn..."
Still, another thing that came to mind is the very fact that these things may have been "planted" to promote just such topics of conversation. ANet may, in fact, be listening into us, and using our ideas to produce future storylines/lore/quests. It would be a great way to avoid hiring high priced writers and still keep credit for all the story work, because no one will ever give us credit. That's a pretty farfetched conspircy theory, but still.
What I think really happened was ANet just slacked off. Let's face it, 99% of players have short attention spans. Very few will even think about this stuff, and ANet may have realized that they didn't need to put that much work into a product that is free to play, and will promote tons of revenue even without in-depth lore exploration.
26-02-2006, 10:24 #6Originally Posted by Quintus Antonius
I too think they(probably marketing) just thought it doesnīt matter.
Letīs hope itīll be better in next chapters. I surely hope for a return to this area.
26-02-2006, 18:26 #7Originally Posted by Cyberman
We'd have even more if gwonline.net let our topics be featured in "Forum Watch" on the front page like they were when lore was just a subsection of the community discussion forum.
Still, it would be nice to see someone from ANet post something here in the lore forum, just to show they support what we are doing.
27-02-2006, 18:12 #8Originally Posted by Cyberman
This is probably true to a certain extent. Despite the plot holes mentioned, Guild Wars has still become a popular and enjoyable game to play. My hope is that our study and exploration of the world and lore will be more encouraging in developing new material than just criticizing Anet. The nice thing about this is that it can always be improved upon. It doesn't seem like it would be too hard to implement new quests using NPCs and areas that were clearly designed for playable content. Sort of like what Quintus said, its possible that this was intentional so that they could keep the game fresh as it gets older.
Either way, I'm optimistic!
27-02-2006, 18:21 #9Originally Posted by Lazarus Dio
When have you ever picked up a book and got the full story on the first chapter?
27-02-2006, 19:13 #10