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  1. #21
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    The weapons that you can craft will most likley be "collectors level", in other words simply maxed out weapons, with no upgrades.

  2. #22
    GWOnline.Net Member Xavier Cinderwood's Avatar
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    My idea for guild storage was to have like an actual treasure room. where you see piles of gold, crafting materials, and weapons. I would really like seeing how much loot the guild and myself have amassed. I also would like to see semi interactive NPCs. I also feel that the NPCs should go along with the theme of the hall. For instance in isle of the dead maybe ghosts are your npc, or in warriors you have krytan looking NPCs. I just want to see the GUILD HALLS of GUILD WARS be more dynamic and appealing for people to go to for things other then GvG.

  3. #23
    GWOnline.Net Member Tortoise's Avatar
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    Hmm, my first thought was this: I wonder if the NPC's will stay when changing guildhalls. If they don't then these features will be mostly lost on PvP guilds.

  4. #24
    GWOnline.Net Member Exodus Mars's Avatar
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    I certainly look forward to guild halls being more dynamic and interactive
    will this affect existing guilds though?

  5. #25
    GWOnline.Net Member Bel Ebih's Avatar
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    Now my question is, what kind of storage will the Xunlai offer? It would be great if you could have the leader add regular Xunlai that give access to storage same as in any town, and then each individual member could be able to buy an additional storage that can only be accessed through the Guild Hall. This would ease the severe storage needs most of us have since we could keep our collectibles in the Guild Hall and the stuff we regularly use in regular storage.

    Also, I did think about what would happen to the stuff in your storage if you get kicked/leave the guild. Maybe if you have stuff in the your separate guild storage and get kicked or leave, you get a warning giving you like 24hrs or something to pick up your stuff, afterwhich time storage gets deleted. This would also help cut down on people guild jumping and smurfing since they would have to repurchase storage space everytime they switch guilds, not to mention having to move all their stuff.

  6. #26
    GWOnline.Net Member Kenagalaz's Avatar
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    Apparently, they are working on guild storage.

    Guild storage will be something that will be rewarded (some task/quest the guild has to do together) and cannot be purchased like the other nifty merchants and chefs

  7. #27

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    Quote Originally Posted by MadCatvanHelsing
    how is the weapon smith going to work, if it's ascalon-like it's useless, if it's droks, Joe Gamer level 5 goes out farm a little, warps to hall, buys good weapon. would ubalance it a little.
    if your in a guild with any lv 20s its no work to get a max dmg weapon

  8. #28
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    Quote Originally Posted by Kenagalaz
    Apparently, they are working on guild storage.

    Guild storage will be something that will be rewarded (some task/quest the guild has to do together) and cannot be purchased like the other nifty merchants and chefs

    In my opinion, it would not be a good idea to limit guild storage as rewards for certain guilds who are able to quest as a guild, as not all guilds are geared towards GvG or even have 8 people. That would the same idea as limiting celestial sigils to only those who could win HoH...which I'm glad to say they did not do.
    Last edited by Nuki; 12-03-2006 at 21:51.

  9. #29
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    Quote Originally Posted by Xavier Cinderwood
    My idea for guild storage was to have like an actual treasure room. where you see piles of gold, crafting materials, and weapons. I would really like seeing how much loot the guild and myself have amassed.
    That would be cool It would be like a portal in your hall which goes to a small area where you can drop items, but it wouldnt be an instance, it would be more perment, so you could leave and the items would stay.

    *drools*

    that would be sweet

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