Reading the Explosive Minionmaster threads inspired me to try to come up with more ideas for decent PvE builds for a primary Ritualist. I started looking at the weapon spells, mainly because they are new and unique. Playing around a bit, I came up with the following build. I don't think this is good enough yet to be a solid build, so I'm calling it a concept for now. But I wanted to get some feedback, so here goes:
Channeling Magic: 16 (12+4)
Communing: 10 (9+1)
Inspiration Magic: 9
Nightmare Weapon (Channeling Magic)
For 12 seconds, target ally has a Nightmare Weapon. Target ally's next successful attack steals up to 53 Health.
Energy:5 Cast:1 Recharge:10
Brutal Weapon (Communing)
Give target ally a Brutal Weapon for 15 seconds. The bearer's weapon strikes for +12 damage as long as the bearer is under no Enchantments.
Energy:10 Cast:1 Recharge:15
Splinter Weapon (Channeling Magic)
For 63 seconds, target ally has a Splinter Weapon. Target ally's next successful attack deals 53 damage to all adjacent foes.
Energy:10 Cast:1 Recharge:10
Wailing Weapon (Channeling Magic)
For 11 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Energy:10 Cast:1 Recharge:30
Ancestors' Rage (Channeling Magic)
All foes adjacent to target ally are struck for 106 lightning damage.
Energy:5 Cast:2 Recharge:8
Channeled Strike (Channeling Magic)
Target foe is struck for 101 lightning damage. That foe takes an additional 37 lightning damage if you are holding an item.
Energy:10 Cast:2 Recharge:12
Mantra of Recall [Elite] (Inspiration Magic)
For 20 seconds, you gain no benefit from it. You gain 22 Energy when Mantra of Recall ends.
Energy:10 Cast:1 Recharge:20
Flesh of my Flesh (Restoration Magic)
Lose half of your Health. Resurrect target ally with your current Health and 5% Energy.
Energy:5 Cast:5 Recharge:0
The idea is to have two allies, a warrior and a ranger, although it would probably work with a warriors and assassin or two warriors as well. Let the warrior aggro, throw Brutal on one of your allies (probably the warrior), and Nightmare on the other. Then follow up with Ancestor's Rage for some nice AoE. Rinse and repeat, alternating Splinter/Nightmare. Nightmare can also be used in lieu of Brutal when someone is running enchants or just needs the extra health buff, and Channeled Strike can be used as a nice finisher. The recharge on Brutal Weapon is short enough that it can be kept up constantly (barring energy issues). Wailing Weapon is like Spinal Shivers without the energy penalty -- nice versus casters and warrior bosses.
I chose mesmer as a secondary for the energy recovery, but I'm not sure if you really need to devote your Elite to energy management. I think you'd have to run the build a bit to find out.
Anyway, I'd love to hear people's thoughts on the idea.