I have read much of the thread on the rebalancing of the Fire skills. Well, I read as much as I could until the flaming and personal attacks sickened me to the point that I had to quit.
I am hoping that Water skills will get a look by A-Net. Since the AoE change my Water Ele/Mo has been pretty much useless in PVE. It used to be that Malestrom was worth using but now with the scatter effect it is all but useless except for stationary targets. I can stop the enemy from moving with slowdown but I cannot inflict significant damage.
Since they implemented the AoE nerf would it not make sense to make the Elemental AoE skills non targeting? That way they could at least be dropped to block an enemies path and as a defensive skill.
I don't currently play PvP but it seems to me that the buffs and nerfs seem to favor the PvP player at the expense of the PvE player. That is just my opinion and I don't want to be involved in a flame war about the virtues of either PvP or PvE.
I know I can easily switch my attributes and play fire in order to do significant damage but I really don't like being forced into the same mold as everyone else. Water is a powerful force on earth and should have the ability to deal signifcant damage in its own right.
I hope the powers that be will take a look at the Water Skill Branch and make some adjustments there to make Water Elementalist a viable damage dealing build.