Yeah I know that a dp level of -60% and health penalties for runes are ok for some but personally it is not for me and I am sure other folks as well.
These 'handicaps', though needed, are set way too high and utterly destroys the fun of the game. Most folks want to play and not struggle.
Yes, i know the answer is dont use high level runes and dont get killed, but when you have no choice but to use henchmen and go into places with rediculously high numbers of .... for example... ice imps, who always manages to cast devistating attacks first which imedietly thrashes your health, stops your skill casting and slows you to a crawl until your a sitting duck unable to hit back or retreat, it kinda takes the choice of not dying out of your hands.
I have also noticed the increasing stupidity of the hench, in particular the healer and protector. When they are needed most I have repeatedly observed them doing absolutely nothing without fail. The hech are basically reduced to extra targets, nothing more. Trying to get any group that is any good and wanting to do the quest or mission you need is also a daunting task and often does not happen so using hench is an unfortunate common practice.
I have also noticed of late that the strong creatures seem to see you way before they are within range and launch devistating and crippling attacks before you can get a good shot in. They cast much faster and have much stronger attacks especially when your max level is, for some bizzaar reason, set to 20 and the strong creatures can be way higher which utterly destroys any chance of improving over them. Why is it set to 20?? seems such limiting and unneccessary cap.
As you, the dev team has refused to answer my questions and asked to post in forums which you say you read, here are a few suggestions:
Set death penalty to -30% not -60% if you feel there is any need or a point to keeping it
Improve the henchmen so that they actually do their jobs and become useful
Get rid of the level 20 cap as this spoils the leveling aspect of the game.
If there has to be health penalties for runes then set major runes to -25 health and superior runes to -50. Also to make it more fair, make the vigor runes stackable.
Thank you for reading this. I look forward to your reply.