Just having some fun with GWFreaks (hope I didn't get any in the wrong line again like I did with my ritualist build) and came up with the following A/Ra build built around Repeating Strike:
Dagger Mastery: 16 (12+4)
Deadly Arts: 12 (11+1)
Critical Strikes: 3 (2+1)
Wilderness Survival: 6
Jagged Strike (Dagger Mastery)
Lead Attack. If Jagged Strike hits, your target suffers from Bleeding for 9 seconds.
Energy:5 Cast:0 Recharge:6
Wild Strike (Dagger Mastery)
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +21 damage and target foe loses all stances.
Energy:5 Cast:0 Recharge:4
Repeating Strike (Dagger Mastery)
Off-Hand Attack. Must follow an off-hand attack. If it hits, this attack strikes for +21 damage. If it misses, it takes an additional 15 seconds to recharge.
Energy:5 Cast:0 Recharge:0
Exhausting Failure (Dagger Mastery)
Dual Attack. Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from exhaustion.
Energy:5 Cast:0 Recharge:10
Way of the Empty Palm [Elite] (Deadly Arts)
Enchantment. For 17 seconds, off-hand and dual attacks cost no Energy.
Energy:5 Cast:1 Recharge:30
Dryder's Defenses (Wilderness Survival)
Stance. For 7 seconds, you gain 75% chance to evade attacks and 44 armor against elemental damage
Energy:5 Cast:0 Recharge:60
Troll Unguent (Wilderness Survival)
Skill. For 10 seconds, you gain Health regeneration +6.
Energy:5 Cast:3 Recharge:10
Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Nothing fancy here: fire off WotEP and charge in. Start with Jagged Strike, next Wild Strike, then Repeating Strike ad infinitum (or until Way of the Empty Palm runs out). If they start casting something nasty, pop 'em with Exhausting Failure. Then you can either run or go back to Jagged, if it's recharged.